Kra'vak Armour & Railguns II

2 posts ยท Nov 26 1998 to Nov 27 1998

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 26 Nov 1998 17:07:19 +1100

Subject: RE: Kra'vak Armour & Railguns II

Just had another thought: (2 in 5 minutes, *wow*) Kravak Railgun damage works
along a similar system to beam damage when a hit is scored, with KV armour
working the same as screens against it (simplicity!)
Armour 0: 1-3 = normal; 4-5 = double; 6 = triple (no rerolls)
Armour 1: 1-4 = normal; 5 = double; 6 = triple
Armour 2; 1-4 = normal; 5-6 = double.

Class-1 damage: 1.66 ave
Class-2 damage: 3.33 ave
Class-3 damage: 5.00 ave
Class-4 damage: 6.66 ave

This would make it more attractive to use larger railguns. Previous
thoughts have left no incentive to upgrade from class-1 railguns due to
law of averages. It would then come down to upping the mass & points to
balance against
beams/PTs.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
                       - Lewis Carroll "Through the Looking Glass".

[quoted original message omitted]

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 27 Nov 1998 16:59:03 +1100

Subject: RE: Kra'vak Armour & Railguns II

Further to my previous posting:

Kravak Railgun damage works along a similar system to beam damage when a hit
is scored, with KV armour working the same as screens against it.

Armour 0: 1-3 = normal; 4-5 = double; 6 = triple (no rerolls)
Armour 1: 1-4 = normal; 5 = double; 6 = triple
Armour 2; 1-4 = normal; 5-6 = double.

Average damage per mass (vs no armour) base p1 p2 p3 p4 p5
RG-1:   1.66    1.66    1.66    0.83    0.83    0.830
RG-2: 3.33      1.66    1.66    1.11    1.11    0.832
RG-3: 5.00      1.66    0.83    1.00    0.83    0.625
RG-4:   6.66    1.66    0.83    0.74    0.55    0.416

progression 1 = 1/2/3/4 => FT2 mass
progression 2 = 1/2/4/8 => standard beam mass
progression 3 = 2/3/5/9 => +1 mass on equivalent beams
progression 4 = 2/3/6/12 => + 1/2 railgun class on beams
progression 5 = 2/4/8/16 => base 2 progression

This would make it more attractive to use larger railguns. Previous
thoughts have left no incentive to upgrade from class-1 railguns due to
law of averages. It would then come down to upping the mass & points to
balance against
beams/PTs.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
                       - Lewis Carroll "Through the Looking Glass".