From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 26 Nov 1998 17:07:19 +1100
Subject: RE: Kra'vak Armour & Railguns II
Just had another thought: (2 in 5 minutes, *wow*) Kravak Railgun damage works
along a similar system to beam damage when a hit is scored, with KV armour
working the same as screens against it (simplicity!)
Armour 0: 1-3 = normal; 4-5 = double; 6 = triple (no rerolls)
Armour 1: 1-4 = normal; 5 = double; 6 = triple
Armour 2; 1-4 = normal; 5-6 = double.
Class-1 damage: 1.66 ave
Class-2 damage: 3.33 ave
Class-3 damage: 5.00 ave
Class-4 damage: 6.66 ave
This would make it more attractive to use larger railguns. Previous
thoughts have left no incentive to upgrade from class-1 railguns due to
law of averages. It would then come down to upping the mass & points to
balance against
beams/PTs.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
- Lewis Carroll "Through the Looking Glass".
[quoted original message omitted]