Kra'vak Armor

2 posts ยท Nov 26 1998 to Nov 26 1998

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 26 Nov 1998 16:43:15 +1100

Subject: RE: Kra'vak Armor

How about as a suggestion:
5% mass = Armour 1 (acts as screen-1, subtract 1 from railgun doubling)
10% mass = Armour 2 (acts as screen-2, subtract 2 from railgun doubling)
Cost = mass x 5
This should make it expensive, but still balanced point & mass-wise
without being prohibitively expensive.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
                       - Lewis Carroll "Through the Looking Glass".

[quoted original message omitted]

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 25 Nov 1998 21:54:26 -0800

Subject: RE: Kra'vak Armor

> Robertson, Brendan <Brendan.Robertson@dva.gov.au> wrote:

> How about as a suggestion:

I actually like this idea. It's very different from human designs.

Do we then say that K'V have no armour like the humans have? I think so.

As for the doubling ideas, I think that we still have to figure out how we
want them to do damage before we figure out how this protects from it.