A though about railguns.
Railguns fire solid particles at relativley slow velocities compared to
beam weapons which travel at lightspeed. This effect is ehanced at
extended range allowing a target some time before the incoming rounds
impact. Why is it not possible to use rapid fire cannons to try to
'shoot
down' the railgun round ? This could be simulated by allowing PDAF a
6 on a D6 against incomming from a railgun. Would this go some way to
'balancing' the Kra'vak in FT? Of course, if a ship were busy trying to shoot
down railgun rounds then it would be fairly vunerable to fighters
!
I havn't play-tested this yet as I've just dusted of my UN Colonial
Marine Starlift Arm after a lengthy period in dry dock!
> A though about railguns.
I made a rules modification for the Babylon 5 universe that is very similar to
this line of thinking. The idea is that B5 vessels have 'defense grids' or
'interceptors' which can intercept incoming weapons fire (beam weapons), and
reduce it somewhat. My take on this was to have *pairs* of PDAFs operate as a
level of shielding. Thus 1 pair of PDAFs would be considered equivalent to
Level 1 shields, 2 pairs of PDAFs would be equivalent to Level 2 shields, and
3 pairs (if you have that many!) are equivalent to Level 3 shields.
Operating in 'shield' mode is called 'interceptor' mode. While a pair of PDAFs
are in 'interceptor' mode, they cannot be used in that same turn to
track on or defend against fighters and/or missiles.
I opted for using PDAFs in pairs to reduce potential 'abuses' from ship
designs which may have 3 or 4 PDAF systems.
Also, ADAF systems can be used in conjunction or instead of PDAF systems.
However, in 'intercept' mode, they can only protect the ship mounting them,
not other ships around them.
I've used this rules modification in both RL gaming and PBeM scenarios with
reasonable success (well, no one's complained any about it being unfair
;-).
Mk
> I made a rules modification for the Babylon 5 universe that is very
or
> 'interceptors' which can intercept incoming weapons fire (beam
Being more than a year behind the Americans and Brits on this list my opinions
on B5 are probably not all that meaningful, but looking at my Voice in the
Wilderness tape it seems clear that Hyperion has two types of battery, the
"big guns" in a fixed mount forward and five twin turrets which are used both
to intercept incoming fire and against ships.
<Michael Rutherfurd wrote:>
> I found the PCX format files for ship diagrams and thought they were
I was the one who built the PCX files and I haven't had a chance to construct
any other hulls to use for Full Thrust. I've been too busy expanding my
"Systems" directory of PCX files. We've been working on a set of Full Thrust
campaign rules. I've been VERY busy with the campaign/tactical rules.
I'll get around to designing other hulls soon. When I do I'll post them on the
Unofficial Full Thrust page.