knife-fighting range and multi-arc weapons

2 posts ยท Jan 29 2004 to Jan 30 2004

From: <bail9672@b...>

Date: Thu, 29 Jan 2004 13:06:14 -0500

Subject: knife-fighting range and multi-arc weapons

I need to get better at the zoom&boom tactics, but we do play on a small area.
If someone goes off the edge we put the mini back on the edge and use dice to
represent how far off. Steve and his WW2 naval ship miniatures have 300 degree
arcs and speed 2 advanced drives (grrr) so he shoots 95% of the time with all
weapons (and his dice rolls are above average:(). Sometimes I think having an
advanced drive should have added 5% mass, no matter the size of the drive,
instead of the x3 cost.

But then my opponents hate it when I bring out a Shadow miniature with
a K-gun of the 18-24 caliber; except I'm not that good at aiming and
my dice rolls are below average.  The one time my Kra'vak-styled ship
hit with ALL weapons and double-damaged all the large caliber ones
(range 15, rail guns: 2x3, 2x5, 5x1-the 1s finished off a crippled
ship while the big ones got a threshold on a NSL hunk) they all wondered where
the real Glen was.:) It was glorious! (and a game winner, I had also gotten to
their rear of a fleet of MD 2 ships).

Glen

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 30 Jan 2004 16:33:58 +0100

Subject: Re: knife-fighting range and multi-arc weapons

> Glen Bailey wrote:

> I need to get better at the zoom&boom tactics, but we do play on a

Since he's able to make only 2-pt turns, it is fairly easy to predict
where his (A) arc will be (unless of course he comes to a full stop, but then
even thrust-1 Standard drives would be sufficient to rotate to any
heading he wants.) IF you can get onto his tail, then there's not much he can
do to shake you off except split his fleet up into smaller groups which go off

into different directions... and thus become more vulnerable to defeat in
detail.

Trouble is, on small gaming tables there's often not enough space to allow
you to get into his (A) arc in this fashion :-( On large tables, OTOH...
:-)

> Sometimes I think having an advanced drive should have added 5% mass,

This wouldn't increase the cost of thrust-1A or -2A ships significantly,

while some thrust-6A ships could actually become a bit cheaper than they

are now.

Later,