> As for K.H.Ranitzsch, saying that too many weapons ignore sheilds
I don't care for the idea of "improved shields" against everything as you
described, but I do like the idea of a "kinetic" style shield
that protects against the stuff that "beam-style" shields don't.
Maybe not everything, but definitely K-guns, submunitions, etc.
That way "old" shields are not rendered instantly obsolete by the new system,
which I think would be a little over the top.
> From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
I use "kinetic" style shields for my FT games. Call them "Deflectors"
(original... huh ;) 'cause they deflect K-gun projectiles. Same
cost/mass
as normal FT shields. Protects as the original armor rules from More Thrust.
Pete
At the last GZGECC, I ran a game with pre-Fleet-Book Sa'Vasku.
They had shield levels that could absorbe 3 points of any type damge per TURN.
This made them seem very tough.
In 1 on 1 battles or small group engagements, the shields were stronger than
screens (plus protected against weapons other than beams). But with a large
number of ships concentrating fire, the shields were weaker than beams.
Still, not a bad mechanic.
You could have a Tractor Beam Defense Grid (TDG). A ship is mounted with a
number of small Tractor Beam projectors and a sensor system similar to the PDS
sensors. It looks for projectile style weapons
(K-Guns,
missiles, etc.) and projects a tractor beam to deflect the projectile. The
system can deflect a limited number of attacks each turn*. This system
has the same mass/cost as screens. An additional layer of Tractor Beam
projectors/sensors may be added** (same cost as level 2 screens). This
weapon is not effective against energy weapons columnar energy weapons (Beams,
Stingers, etc.), but is effective against plasma weapons
(P-Torps,
Phalon Plasma, etc.) and weapons with projected matter (missiles,
stinger nodes, K-Guns). It is not effective against fighters (PSB
fighters are too slow to fall within the parameters of system or are agile
enough to still attack after the beams have pushed them). This system is
incompatable with screens (the tractor beams are disrupted by screens).
* Absorbs the first 3 poinst of non-beam type damage in a given turn.
** Combined system absorbs the first 6 points of non-beam type damage in
a given turn.
-----
Brian Bell bkb@beol.net
http://www.ftsr.org/
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> -----Original Message-----
> (original... huh ;) 'cause they deflect K-gun projectiles. Same