KI-72 Planetary System

1 posts ยท May 20 2002

From: John Atkinson <johnmatkinson@y...>

Date: Sun, 19 May 2002 18:20:19 -0700 (PDT)

Subject: KI-72 Planetary System

OK, just bought a shiny new copy of AK-47 Republic.
I'm thinking it would be a nifty-as-hell
scenario/campaign system for DSII.  Maybe SGII also,
but it will take more work to convert it properly. Anyone else have these
rules and willing to collaborate?

Anyway, there's a couple things that preliminary reading makes obvious:

Recoilless Rifles: These obsolete weapons are making a comeback on Outer Rim
planets where there are minimal facilities for producing heavy weapons. The
weapons themselves can be turned out by any competent machinist and the
ammunition is not that much more demanding to produce.

Size 1-3 only.  Range as per DFFG, validity as
IAVR/GMS/SLAM.  Cost 4 per size class.

IAVR vs. Infantry. Using IAVRs for their designed function is pretty pointless
when your opponent has practically no armored vehicles. Use vs. Infantry is
now permitted. 4" range, Draw 3 chits, validity is as
per infantry firefights.  Note that in KI-72 rules,
not all stands carry IAVRs.

RFAC vs. Infantry: Most Colonial RFACs carry ammunition loads that have a
significant fraction of HE mixed in. May be treated as APSW out to long range
of RFAC.

ADS vs. Infantry: Most ADSs are automatic cannon with expensive fire controls.
If ADS does not retain it's fire control system it costs 40 points, and is
treated
as a twin-mount RFAC/2 with Basic Firecontrol system.
Due to the extremely high rate of fire, ADS weapon systems are highly
effective vs. infantry. Out to 24", draw 4 chits vs. target infantry unit and
all infantry units within 2" of the target unit.

HE Rounds: These are simple HE rounds with PD or VT fuzes, rather than the
sophisticated carrier munitions used by real armies in the 22nd century. As a
result, they have a smaller area of effect (1" rather than 2" radius) but the
same effect as HEF munitions. They
cost 1/2 the points of normal munitions.

I'm also going to be adjusting the points cost of
high-tech weapons systems, stealth, superior
electronics/systems, artillery, powered armor, and
other equipment that's actually any good.