From: John Atkinson <johnmatkinson@y...>
Date: Sun, 19 May 2002 18:20:19 -0700 (PDT)
Subject: KI-72 Planetary System
OK, just bought a shiny new copy of AK-47 Republic. I'm thinking it would be a nifty-as-hell scenario/campaign system for DSII. Maybe SGII also, but it will take more work to convert it properly. Anyone else have these rules and willing to collaborate? Anyway, there's a couple things that preliminary reading makes obvious: Recoilless Rifles: These obsolete weapons are making a comeback on Outer Rim planets where there are minimal facilities for producing heavy weapons. The weapons themselves can be turned out by any competent machinist and the ammunition is not that much more demanding to produce. Size 1-3 only. Range as per DFFG, validity as IAVR/GMS/SLAM. Cost 4 per size class. IAVR vs. Infantry. Using IAVRs for their designed function is pretty pointless when your opponent has practically no armored vehicles. Use vs. Infantry is now permitted. 4" range, Draw 3 chits, validity is as per infantry firefights. Note that in KI-72 rules, not all stands carry IAVRs. RFAC vs. Infantry: Most Colonial RFACs carry ammunition loads that have a significant fraction of HE mixed in. May be treated as APSW out to long range of RFAC. ADS vs. Infantry: Most ADSs are automatic cannon with expensive fire controls. If ADS does not retain it's fire control system it costs 40 points, and is treated as a twin-mount RFAC/2 with Basic Firecontrol system. Due to the extremely high rate of fire, ADS weapon systems are highly effective vs. infantry. Out to 24", draw 4 chits vs. target infantry unit and all infantry units within 2" of the target unit. HE Rounds: These are simple HE rounds with PD or VT fuzes, rather than the sophisticated carrier munitions used by real armies in the 22nd century. As a result, they have a smaller area of effect (1" rather than 2" radius) but the same effect as HEF munitions. They cost 1/2 the points of normal munitions. I'm also going to be adjusting the points cost of high-tech weapons systems, stealth, superior electronics/systems, artillery, powered armor, and other equipment that's actually any good.