Just Started DSII

2 posts ยท Jun 28 1996 to Jun 28 1996

From: resmith@c... (Rob Smith)

Date: Thu, 27 Jun 1996 21:31:50 -0400

Subject: Just Started DSII

Hi,

I just rejoined the list after several months away.

We played our first game of DSII last Sunday. A few questions cropped up, most
of which we eventually answered by later examining the rules. But there is one
that seems to remain unresolved:

Direct Fire Artillery
How do others handle this aspect of on-board artillery. In our
situation, the enemy unit moved into sight of an artillery unit. The artillery
unit had not been activated yet. No other unit, friendly to the artillery,
that had yet to be activated could see the enemy. What can the artillery unit
do? There are no provisions for the vehicles of the artillery unit to to call
fire for themselves.

We allowed the vehicles of the artillery unit to fire by placing individual
impact points for each vehicle and resolving the effects immediately. But this
is pretty damned effective. But maybe it should be, the artillery vehicles are
vulnerable to direct fire in such circumstances after all.

Anyone have other suggestions?

Thanks,

From: starwarsnut@j... (Paul A Neher)

Date: Fri, 28 Jun 1996 01:26:16 -0400

Subject: Re: Just Started DSII

On Thu, 27 Jun 1996 20:31:50 -0500 resmith@ccwf.cc.utexas.edu (Rob
Smith) writes:
> Hi,
But
> this is pretty damned effective. But maybe it should be, the artillery

Welcome to a truely awesome game! It's hard to find any DSII players in the
Fort Wayne, IN area. Are there any of you out there?