From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 23 Jun 2002 21:53:50 +0200
Subject: Re: JUNGLE PATROL
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From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 23 Jun 2002 21:53:50 +0200
Subject: Re: JUNGLE PATROL
[quoted original message omitted]
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 23 Jun 2002 21:55:54 +0200
Subject: Re: JUNGLE PATROL
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From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 23 Jun 2002 22:12:36 +0200
Subject: Re: JUNGLE PATROL
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From: DAWGFACE47@w...
Date: Mon, 24 Jun 2002 09:12:57 -0500 (CDT)
Subject: JUNGLE PATROL
played an interesting small 40K game this week thaat i think would make an interest -ing SGII scenario, if y'all happen to hav the figures for it. the setting was on a newly discovered planet that had once been home to a high tech civilization that had, appparently, been blasted out of existence about 30,000 years ago. todate no survivors of the humanoid race have been discovered. the humans are exploring the ruins that dot the surface, and have established numerous base camps on the surface. THERE IS NO SHIP IN ORBIT, as the planet is visited by a chartered civilian supply ship 5 times each Earth year. the battle is fought between a routine jungle patrol operating in the vicinity of the ruins of massive, jungle covered city ------------------------------------------------------ THE PATROL; basically, 4 veterans and 17 plain joes/jolenes in light body armor/helmets with short range tactical comms and vision enhancement gear. smallarms, pistols, grenades, and knife-bayonets, with one machete for every 4 ttroopers. one SAW for each 9 bods. the patrol has one LR comm-link that is carried by a plain joe/jolene RTO. the 4 veterans are the sergeant patrol leader, 2 corporals squad leaders, and the medic. the 40K scenario used vet IG profiles for the 4 vets, and normal IG profiles for the plain joes/jolenes of the patrol. and the basic IG armor save of 5+ was increased to 4+ vs primitive weapons. the weapons used were IG lasguns, laspistols, and 4 light plasma guns. naturally, LOL, i used some of my belovd IG miniatures to represent the patrol. ------------------------------------------------------ THE STONE AGE SAVAGES; these were the nifty Neanderthals from REAPER MINIATUREs-some of BOBBY JACKSON's best works. in addition to the out of the bin cave-dewds, there were many, many conversions (hair, animal skins, extra flint-tipped weapons, coup de splat clubs , etc.) made from the 6 basic Neanderthal's that REAPER makes. NO BOWS, ARROWS, SLINGS, OR SLINGSTONES, just spears, axes, knives, one- and -two handed clubs. NO ARMOR or SHIELDS of any type, just filthy animals skins, dirty hair, dirty skin and offensive breath. the savages used the WHFB feral ork profile for the boyz and the bozzez. the savages were organized in warbands of 10-20 bods, but could detach smaller scouting parties of 2-6 bods at will. ------------------------------------------------------ THE TABLE; the table for the game was 10 ft long by 5 ft wide, covered with jungle terrain. there several gullies and jungle streams on the table (location mapped by the native player, BUT NOT ACTUALLY PLACED ON THE TABLE UNLESS THE PATROL ENCOUNTERED THESE). if and when, a jungle stream was encountered by the patrol, dice were tossed to find out if it was fordable or not. (1D6 for each 6" of stream length that soldiers were actually in contact with, and on 1 toss er section! score 1 thru 4= fordable, 5 or 6=not fordable!) if and when a gully was encountered by the patrol, 1D6 was tossed again to determine if the patrol could cross it or had to travel parallel with it until a crossing point was found. ------------------------------------------------------ THE GAME; the object of the game was for the patrol to enter the table at one narrow end, and march across the table, exiting from the other narrow end. patrol cannot exit from a wide edge! all patrol movement began at the table edge with the patrol pointman, and the rest of the troopers following in a single file. the patrol MUST REMAIN in plain view through out the battle-strangers in a strange land and always under observation kinda thang! the savages use 1" round counters marked "real" or "dummy" to make movements on the table. counter is replaced with a miniature immediately when the patrol has LOS, or gets a sensor scan, is shot by a soldier (reconn by fire) or the savages throw their weapons at the soldiers or move into HTH combat. soldiers move at reduced speed through the jungle-savages move at normal speed through the jungle. soldiers move every turn until the savages declare and ambush, then normal movement sequencing is used. the savages can preposition (on a map) up to 4 different ambush sites, and may have up to 6 roving warbands. once contact is made, the savages are assumed to move directly toward the patrol as fast as possible! (these cave-dewds communicate by ESP!) ------------------------------------------------------ THE RESULTS OF MY GAME; in our game the IG patrol lost 13 bods to the savages in a running fight that started halfwy across the table, and inflicted 60 fatalities on the cave-dewds. in the end 5 walking WIA and 2 healthy troopers escaped off the narrow end of the table after 4 or 5 firefigihts. IF the IG armor had not been increased to a 4+ save vs primitive weapons, it might have ended at the initial ambush site under the shitstorm of thrown weapons; 12 IG were hit, but only 2 KIA. in the berserker rush to HTH that followed, another 2 troopers were KIA, 5 were WIA (1 litter case, 4 walking wounded), and 1 trooper carried off! half the patrol KIA, WIA or MIA for 13 KIA savages, and the survivoring cave dewds routed off. i forgot to use the frag grenades (they are no longer thrown weapons, but a HTH factor) repeatedly in my close combats. i could have gotten away with more of the patrol intact, but, i refused to leave any WIA behind that could not move under their own power, or to abandon the slower moving WIA troopers to the natives. i left my dead where they fell, but took all weapons, ammo, food, water, meds, and ID off the bods before i moved on. and i made sure that an cave-dewds that were shot down, stayed dead! overall, it was a fun and nerve racking game, and i think that it ought to work with SG II even better than it did with 40K.
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Mon, 24 Jun 2002 16:51:31 +0200 (CEST)
Subject: Re: JUNGLE PATROL
DAWGFACE47@webtv.net schrieb: > played an interesting small 40K game this week thaat i Could equally well be played with lizardmen or other primitives. > the setting was on a newly discovered planet that had Nice scenario. And seems you had a nice game. However, in terms of realism I have a bit of a problem with it. Given reasonable technology (say, available today or within a few years), how likely is it that no trace of a stone-age population would be found in a world-wide search ? If ruins have been found, we can be sure a thorough search would happen. Certainly, if the primitives have fire, that would stand out on thermal/IR scanners carried by UAVs or satellites. Without fire, things might be a bit more iffy. > the battle is fought between a routine jungle patrol If no potential enemy has been found, what is a full-scale military patrol doing out there? Some kind of exploring party or possibly hunters might be more plausible. Greetings
From: Roger Books <books@m...>
Date: Mon, 24 Jun 2002 11:00:10 -0400 (EDT)
Subject: Re: JUNGLE PATROL
On 24-Jun-02 at 10:52, KH.Ranitzsch@t-online.de
(KH.Ranitzsch@t-online.de)
wrote:
> Nice scenario. And seems you had a nice game.
It all depends on how many are left. If the population has deteriorated to a
few thousand left and they have lost fire they could be lost in the forest.
Just think, your patrol may be the final straw in the loss of an intelligent
race.:)
Victory conditions for the human: + for every human across the table
- for every native killed
Native: + for every demon destroyed
From: Laserlight <laserlight@q...>
Date: Mon, 24 Jun 2002 12:31:14 -0400
Subject: RE: JUNGLE PATROL
Dawgie, you're too kind hearted. You tell your player "Scout survey shows early stone age natives in dispersed villages across the continent. Analysis of survey data indicates a possible thorium deposit in the area of OBJECTIVE:ZULU. We do not have specific data on the tribe (or tribes) in that area. Different tribes will probably have different tactics--skirmish, ambush, massed charge. Your mission: proceed to OBJ:ZULU; take mineral samples; avoid interaction with natives if possible, otherwise defend your party as expedient." But it turns out that those fires and shelters across MOST of the continent do indeed belong to stone age natives--but in THIS area, they belong to a KV scout team, going after the same minerals you are. Oops!
From: John Atkinson <johnmatkinson@y...>
Date: Mon, 24 Jun 2002 10:10:19 -0700 (PDT)
Subject: Re: JUNGLE PATROL
> --- KH.Ranitzsch@t-online.de wrote: > Certainly, if the primitives have fire, that would Are you sure?? Given a hunter-gatherer society (with the usual low population density), there probably wouldn't be any traces that were not indistinguishable from wildfires and other natural sources. I can easily imagine (especially as humans havn't, in the GZG-verse, run across any non-spacefaring non-human settlements) that standard procedure will be to listen for radio signals and do an orbital survey that looks for major identifiable signatures like concentrated settlements (ie cities), irrigation networks, and road networks. After all, with an impact of d4 and the limited effective range of self bows, they aren't that much of a threat to fully-armored or power-armored troops.
From: Ryan Gill <rmgill@m...>
Date: Mon, 24 Jun 2002 15:59:44 -0400
Subject: Re: JUNGLE PATROL
> At 9:53 PM +0200 6/23/02, K.H.Ranitzsch wrote: Likely they will be under cover or in natural caves if the environment is hostile at all. They'll also be likely be in/under temporary shelters that the stone age types would construct. > Right, for a 'normal' planet. There might also be searches for changes Like vulcanism, swamp out gassing, animal flatulence, etc. A primitive society will have a hard time making any significant mark over a short period of time on a planet's ecosphere.
From: John Sowerby <sowerbyj@f...>
Date: Mon, 24 Jun 2002 16:13:35 -0400
Subject: Re: JUNGLE PATROL
> Right, for a 'normal' planet. There might also be searches for changes This is partly true. The impact of stone age life on the atmosphere is nothing compared to the impact of 'life' in general, which tends to keep an atmosphere out of chemical equilibrium. It's only with the onset of industrialisation that the atmosphere will show any major changes. However, nomadic movements may wreck havoc on animal life (mass extinction as primitive peoples headed South from the Alaskan Land Bridge, anyone?), but that is way out of the topic now.... ;-)
From: Roger Books <books@m...>
Date: Mon, 24 Jun 2002 16:32:38 -0400 (EDT)
Subject: Re: JUNGLE PATROL
> On 24-Jun-02 at 16:12, K.H.Ranitzsch (KH.Ranitzsch@t-online.de) wrote: You are assuming the natives use fire...
From: DAWGFACE47@w...
Date: Mon, 24 Jun 2002 16:47:00 -0500 (CDT)
Subject: Re: JUNGLE PATROL
GOOD AFTERNOON KARL! this was set in the 40K Universe, where the human technology is failling and being operated by what i would call techno- barbarians at best, the ADEPTUS MECHANICUS apparently did not see fit to placed satellites in orbit, or if they did, they did not bother to share the findings beyond THOSE WITH A NEED TO KNOW.... LOL, as far as discovering a stone age culture on a whole planet, with today's tech or even next week's tech, might not be sooo easy, or the info so reliable. boots on the ground will nearly always find something that technoogy above does not. i am not even sure the natives use fire, so thermal sensors in orbit will not be worth much. but judging by orbital pix i have seen, finding significant ruins, and massive impact craters from orbit seems to be fairly easy to do. IN FACT, the actual population of the alien savages, has not even ben determined. maybe these are the remnant of a population that has been steadily declining in numbers since the big blowup, or maybe these are an entirely different species that is on its way up the evolutionary ladder, and still lacks a world wide population base? as far as the soldiers on jungle patrol with "live" weapons goes, there are several reasons i can think of that make this seem logical, very probable. 1. dangerous wildlife. 2. live fire training operations. 3. normal security sweep in the area around the newly discovered ruins. 4. make work for those idle hands that would otherwise be laying about the barracks eating, drinking, screwing around and generally getting into trouble. AND THIS WOULD ESPECIALLY BE TRUE UNDER A CIVILIAN OPERATIONAL COMAND (been there, done that!). 5. the 40K universe is full of hostile aliens, and human degerates who do not support the EMPIRE OF MAN. i am sure others (including you) that have been soldiers can come up with other ideas for THE REASON WHY THE PATROL WAS OUT THERE. hey, i am sure that the folks who have not been in the military can come up with some other reasons too. anyway, it was a fun game,! and yes you could have done it with lizard men, feral orks, feral goblins, etc. that art would be up to whoever! we just have some nice Neanderthats that needed a workout! DAWGIE
From: DAWGFACE47@w...
Date: Mon, 24 Jun 2002 16:59:51 -0500 (CDT)
Subject: Re: JUNGLE PATROL
LOL, now you are gonna have me stricken with an attack of conscious for sending a previously unknown alien race into oblivion! sure, point s could be assigned for every trooper who got off the table alive. and for every "demon" killed by the natives. but we just did not do it. it was hair raising enough to do hat we did. GM had me figured out well enough to know that i was NOT GONNA LEAVE WIAs to the tender mercies of the wotzitz! and LOL, he and the native got quite a chuckle out of my reluctance to leave the dead behind too! but they were surprised when i did so, because, i, like most of the soldiers in my war, made every effort to avoid leaving my dead behind-they counted on me carrying them out and being slowed down even more. it also came as a crude surprise, to the native commander when i elected to make a last stand at the river ford with all of my fit men (all 5 of them!) to buy time for the 5 walking WIAs to reach the edge of the table and escape! they thought i was in full haul ass mode! surprise! surprise! as it was, the rear guard managed to get 2 out of the 5 troopers off table after breaking the last native threat! DAWGIE
From: John Atkinson <johnmatkinson@y...>
Date: Mon, 24 Jun 2002 16:22:24 -0700 (PDT)
Subject: Re: JUNGLE PATROL
> --- "K.H.Ranitzsch" <KH.Ranitzsch@t-online.de> wrote: > > Given a hunter-gatherer society (with the usual What resolution are you doing your survey in? You've got millions of square km to cover and if you do it all in 2m resolution you're going to take forever to collect the data, analyze the data, and it will take huge damn computers to just store the data. And believe me, satellite analysis is NOT very easy. I've seen some imagery of resolution good enough to distinguish machine gun nests and there were some things on there I had no idea what they were. > Right, for a 'normal' planet. There might also be Like what? > But note that the original - non GZG-verse- scenario In MY universe, locating ruins would call for a series of responses, starting with an Imperial Naval quarantine of the planet to keep other claim jumpers off. Then a far more detailed satellite survey, and a decent guard detachment when we do land explorers. > > After all, with an impact of d4 and the limited Depends on the archeologist. I believe the quintessential statement on the superiority of firearms vs. swords was made by one Dr. Jones. . . :)
From: David Reeves <davidar@n...>
Date: Tue, 25 Jun 2002 09:16:51 -0400
Subject: re: JUNGLE PATROL
> - --- KH.Ranitzsch@t-online.de wrote: > Certainly, if the primitives have fire, that would depends if the surveying ship takes the time for such a detailed scan of the entire planetary surface or just the area surrounding the points of interest at the time. which is another idea for a scenario.... a survey report leaves out important tidbits, and a small military listening outpost lands and sets up not knowing that carnivorous plants feed at dawn/dusk. or xenophobic unga-bungas mercilessly kill anyone who sets foot on their "holy ground", etc. Dave
From: Glenn M Wilson <triphibious@j...>
Date: Tue, 25 Jun 2002 14:14:10 EDT
Subject: Re: JUNGLE PATROL
On Sun, 23 Jun 2002 21:53:50 +0200 KH.Ranitzsch@t-online.de > (K.H.Ranitzsch) writes: <snip> > Campfires would be small, locally contained and usually only lit at Depends on whether the normal is "Star Trek" efficiency or "Real World" stabs at same... > I can easily imagine (especially as humans havn't, in the Who pays for the involved survey? Arch Corps? The Military? The Space Forces? Most glitches come because some agency decides "..good enough..." > After all, with an impact of d4 and the limited effective range of Good thought. > Greetings Gracias,
From: CS Renegade <njg@c...>
Date: Tue, 25 Jun 2002 21:13:06 +0100
Subject: RE: JUNGLE PATROL
> DAWGFACE47@webtv.net schrieb: > the setting was on a newly discovered planet From: ~ On Behalf Of KH.Ranitzsch@t-online.de Sent: 24 June 2002 15:52 Subject: Re: JUNGLE PATROL > Certainly, if the primitives have fire, that How well will a small cookfire show up under multiple forest canopy layers? Possibly the team consist mainly of scientists who have spotted something unusual from orbit. Remember the prospectors who went looking for oil and instead discovered the flatulence of Kong! -- ===========================================