Jargon question: Re: "Tanks, for the Memories"

3 posts ยท Feb 7 2000 to Feb 8 2000

From: Doug Evans <devans@n...>

Date: Mon, 7 Feb 2000 08:39:41 -0600

Subject: Jargon question: Re: "Tanks, for the Memories"

'...Ro-Ro sea transport...'

Ro-Ro = roll on, roll off?

The eggshells ARE bigger targets, but this is already a long
ongoing discussion in many other places, so I hope we can N-I-B,
nip in bud. ;->=

The_Beast

From: Ryan Gill <rmgill@m...>

Date: Mon, 7 Feb 2000 14:12:25 -0500 (EST)

Subject: Re: Jargon question: Re: "Tanks, for the Memories"

> On Mon, 7 Feb 2000 devans@uneb.edu wrote:

> '...Ro-Ro sea transport...'

Yep, See the following

http://www.msc.navy.mil/inventory/shptype.htm

Note the Roll on Roll Offs and the Fast Sea lift ships.

Another interesting type is the Float on Float off.

You want to augment or build a port from scratch? You need harbor craft that
don't like the open ocean (or space?). Just build a ship to carry them about.

From: Chris Connor <con9570@f...>

Date: Mon, 07 Feb 2000 23:24:08 -0800

Subject: Re: Jargon question: Re: "Tanks, for the Memories"

> so I hope we can N-I-B,

agreed, enough about tanks already, use them however you want to in whatever
game you play, DSII or SGII. I would like to start a discussion on tactics,
stuff like how to use artillery properly, how to use tanks and IFVs properly
and how to use infantry. I've recently learned how to exploit peoples
mistakes. Such as sending in squads unsupported at me, and then me hitting him
from two sides. I killed an entire power armor platoon with two infantry
squads and two PA squads. I want to know how to use all the different
resources and how to make people make mistakes. I would appreciate a
discussion about this, and I hope others will too.