From: SimonC@d... (Simon Campbell-Smith)
Date: Thu, 22 Aug 1996 08:00:29 -0400
Subject: RE: IRe: More ideas on B5 (spoiler alert
Just in case..There is a spoiler for Walkabout in this message and its reply.. * * * * * * * * * * * * * * * * * I think it would be a good idea to make them a system like firecon etc and limit a telepath to effecting one shadowship. Possible a confontation role each turn on 1d6. If the shadow ship wins it proceeds as normal else it can't fire or move. By making a telepath a "system" they can be lost due to threshold hits. ---------- From: FTGZG-L[SMTP:FTGZG-L@bolton.ac.uk] Sent: 22 August 1996 11:10 To: FTGZG-L Subject: RE: IRe: More ideas on B5 (spoiler alert!) Just in case..There is a spoiler for Walkabout in this message.. * * * * * * * * * * * * * * * * * Considering that we now know that the shadows can be stopped (briefly) by telepaths, I was wondering how do we incorporate telepaths into FT for B5? Should we consider a telepath on board a ship, part of the ships systems for the sake of practicality? Or is the telepath only affected by mental overload from the shadows themselves. Entailing a separate mental attack phase? Or should they be susceptible to the physical damage taken by the ship (although if this was a shadow attack, damage would seem likely to be total). One thing that seems certain is that the telepath system should only have a single arc of 'fire'. This is because the shadow ship must be in line of sight for the telepaths abilities to work. One question to ponder is would the use of telepaths completely unbalance a B5 battle involving the shadows?