Introduction to the list

10 posts ยท Apr 22 1998 to Apr 23 1998

From: Shadowcat <kwalsh@m...>

Date: Wed, 22 Apr 1998 21:25:56 +0000

Subject: Introduction to the list

Hello folks: this is my first post to the list after lurking for a few days

I am 35, and live In Central Illinois, I have been gaming for 20+
years now, and have done playtesting for Game Designers Workshop and FASA over
the years.

I have been working on using FT as substitute for high guard and DS2 for
Striker

has anybody ever tried a D whatever based system for DS2?

From: Allan Goodall <agoodall@a...>

Date: Thu, 23 Apr 1998 03:27:53 GMT

Subject: Re: Introduction to the list

On Wed, 22 Apr 1998 21:25:56 +0000, "Shadowcat" <kwalsh@cube.ice.net>
wrote:

> I am 35, and live In Central Illinois, I have been gaming for 20+

Welcome to the list! Though I would have sworn that GDW never did ANY
playtesting. :-)

> I have been working on using FT as substitute for high guard

Your insight would be excellent. Some others have worked on this but I don't
know if we have the "definitive" Traveller conversions yet.

> has anybody ever tried a D whatever based system for DS2?

There have been a number of dice based conversions for DS2. I don't mind the
chits myself, but I can see why some people dislike them. You might want to
check Jerry Han's mailing list archive site. I don't have the URL off hand,
but I'm sure Jerry will point it out (or you can do a check on a web search
engine).

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 22 Apr 1998 23:23:33 -0500 (CDT)

Subject: Re: Introduction to the list

> You wrote:

> There have been a number of dice based conversions for DS2. I don't

The guy who taught me to play Dirtside II glued his damage validity
chits to blank 6-sided dice.  So you pull the appropriate number of
dice from a bag/box/whatever and roll 'em.  Makes things a bit more
conventient--and makes chits harder to loose.

From: Jerry Han <jhan@w...>

Date: Thu, 23 Apr 1998 00:43:55 -0400

Subject: Re: Introduction to the list

FTGZG Mailing List Archive!!

Coming Soon; Really Cheesy Search Engine!! (Assuming I can figure out
how Java works under Linux.  Grrrr.  (8-) )

http://www.idigital.net/jhan/ft/full-thrust.html

I think the article mentioned came across in March; if you look at the
indexes, you'll probably be able to find it. Or, you can hunt
down the respective DS2/SG2 site it's on; I'm sure somebody will
pipe up about it. (This is the third time the question has been
raised in as many months.  (8-) )

J.

From: Michael Brown <mwbrown@s...>

Date: Wed, 22 Apr 1998 22:18:02 -0700

Subject: RE: Introduction to the list

Welcome!

I'm actually working on an Excel spreadsheet to build High Guard(2nd Edition)
ships. I think the campaign rules from Trillion Credit Squadron can easily
transfer to FT. So far, as I look at FT the designs all seem to convert to
Traveller Book 2 (1 mass = 50 tons). For High Guard to make sense the ratio
seems to be 1 mass = 500 tons.

Michael Brown
http://www.wco.com/~mkkabrow

Gaming for over 20 years AH, GDW, SPI, TSR(back when everthing was 5x8"!)

From: Kristian Miller <travellerne@3...>

Date: Thu, 23 Apr 1998 00:26:34 -0700

Subject: Re: Introduction to the list

> Michael Brown wrote:
...
> Michael Brown
		    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Those were the days!

Cheers,

From: ShldWulf@a...

Date: Thu, 23 Apr 1998 03:43:31 EDT

Subject: Re: Introduction to the list

I'd be interested in a Traveller conversion for FT/DS/SG II also as I'm
re-
starting a T4 Campaign soon again:)

randy

From: Jonathan white <jw4@b...>

Date: Thu, 23 Apr 1998 08:44:26 +0100

Subject: Re: Introduction to the list

> At 21:25 22/04/98 +0000, you wrote:

                        TTFN
                                Jon

From: Joe Banderet <bigjoe@a...>

Date: Thu, 23 Apr 1998 07:11:55 -0500

Subject: Re: Introduction to the list

There is a distinction between GDW (Game Designers Workshop) and
<whisper> Games Workshop </whisper>.

> Jonathan white wrote:

> At 21:25 22/04/98 +0000, you wrote:

From: Andy Skinner <askinner@a...>

Date: Thu, 23 Apr 1998 08:16:38 -0500

Subject: Re: Introduction to the list

> John Atkinson wrote:

That's neat. That would be 20 dice, with one blank, right? The chances of
getting a single value would be the same, but it would prevent getting two
chits at the same time if they were on the same die. It seems a minor
convenience improvement, but it still sounds cool.