interesting (Glen's designs)

2 posts ยท Jul 2 2000 to Jul 4 2000

From: GBailey@a...

Date: Sun, 2 Jul 2000 10:16:22 EDT

Subject: Re: interesting (Glen's designs)

> >So, Oerjan, exactly how are my designs "interesting"?

When you play against someone using "FX" & "RX" weapons so that they end up
shooting at you more often than you shoot at them then you
tend to lose, or at least I do.  I like 3-arc weapons, the Klingon
designs have some bigger arcs but they're designed based off SFB Klingons
which
have large-arc weapons (especially with the optional arcs).
We use cinematic movement.  I have designed some single-arc torpedo
ships if we ever do play vector.

I'm not a missile man, and I have this knack for hitting BJs when I do
use them.  Except in a recent battle, when my 2 cloak-capable missile
barges
[mass 64, 4 SMRs, class-2 (all arcs), 2 class-1s, MD 2, 2 FC, 6 armor,
265 points] hit the largest enemy vessel with 8 salvoes in which 35 missiles
found the target and 33 got through. It was a glorious explosion!

> >Thanks for the design suggestions for the Gazelle escort.

I don't have FB2, yet.  Steve's MD2 ships each have about 8-12 PDS
+ ADFC, so when two are on the board it's tough to get missiles through.
Plus each tends to have about 4-7 class-1 beams.
If he thinks you might bring on missiles or fighters he'll bring out
his "Atlanta" class escort with another 8 PDS + ADFC.  He has
been bringing it out more lately.

> >Steve upped the MD after having two different ones fail MD

Well, when the enemy (me) is eager to close they don't have to go fast. He was
happy to get to speed 10 whereupon the crew would break out the champagne (now
it's at speed 20 with the MD2 ships).

> >Also, because I started having more needle beams in battles.

He'd really love to have Kra'Vak engines so he could turn 2 with an MD2. Give
him a cost and his ships will immediately jump in price.

I just have this thing against limited fire (ammo) when using SMs.

Glen

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 4 Jul 2000 18:55:47 +0200

Subject: Re: interesting (Glen's designs)

> Glen Bailey wrote:

> When you play against someone using "FX" & "RX" weapons so that

OTOH, "FX" and "RX" weapons are so big that a narrower-arced ship often
outguns them quite impressively in the initial salvoes. The trick (OK, one of
them) is to hit them hard enough in those salvoes that they don't get any
*more* salvoes off while you're turning back for your
next attack ;-)

> I'm not a missile man, and I have this knack for hitting BJs when I do

I usually try to destroy BJs before the missiles go in

> Btw, those "old wet navy BBs" are a little outdated. Steve

The ones on your page had only 6-8 PDS, which isn't that much. As I
said, they need some serious ADFC-equipped support ships... the
Atlantas you mention sound quite appropriate :-)

BTW, are the "multi-system" turrets destroyed by a single needle hit?

> Steve upped the MD after having two different ones fail MD

...though part of the reason for that is just to avoid having them
involuntarily leave the battle after the first threshold check :-/

> Well, when the enemy (me) is eager to close they don't have to go

Pretty impressive. Sounds like a fairly large table, and/or floating
edges?

> Also, because I started having more needle beams in battles.

<g> Yes, even a low-thrust KV-engined ship is quite maneuverable. With
Steve's 5-arc weapons, he'll mainly get defensive benefits out of them
though - harder hit them with single-arc weapons, needles, SMs etc.

> I just have this thing against limited fire (ammo) when using SMs.

Against MD3 or slower human-engined ships, at least the SMs won't miss
completely <g>

> In another post, Glen wrote:

> I just added 3 Kzinti designs to my website (BC, FF, DF).

Look OK (and the new Winged defender too).

Later,