From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 20 Oct 1999 22:40:24 -0400
Subject: Inertial Compensators/Dampers as Core System
Assumption: Such technology is rampant in the ships of 2185. It is reliable, or at least has a reasonable failure fall-back so crews don't go "splut". It is necessary to sustain up to Thrust 6 or 8 accel, and is part of the drive mass for those ships. But here's an interesting (I think) variant: Intertial Compensators Core System: SSD Icon: Make up what you like. I think an apple in a box would make Mr.Newton happy. Effect: When Inertial Compensators are hit, that's bad news. The part of the ship that limits the effects of gravity on the crew is damaged. That's not a good thing. Immediately roll a further D6. On a roll of 1-5, the "Inertial Flywheels" wind down slowly, thus having no immediate effect. On a six, they give out catastrophically. In this instance, if the ship applied more than 4 points of combined thrust in the last turn (count pushes and thrusts and rotations), this loss may cause crew losses and ship damage. If the combined thrust total exceeded 6, make an extra threshold check for all systems (including another core systems check!) needing a 6 to have an effect. In any event, if it exceeded 4, check for each crew unit by rolling a d6 and adding 1 for every point over 4. If the total is 6+, that crew unit is dead. Assuming this doesn't kill off the crew completely or wreck the ship, the ship has future problems. Henceforth, it can only apply 2 or 3 units of combined thrust in a turn safely. It may apply 3 units of thrust, but only for 1 turn periods. Then it must drop to 1 or 2 combined thrust points for a turn. Any time these thrust limits are violated, a roll must be made for each crew unit, and a +1 added for each "above-the-limit" thrust point used (ex - if in a limit 2 turn, and 4 thrust are applied, the roll is at +2). For each 6+ generated, the crew unit dies. If the ship exceeds its speed limit by more than two, a threshold check must be applied (can be resolved together with other thresholds at the end of the turn). It is rumored the KV have better dampers and better back up systems and so they may be immune to this core system hit. UNSC ships may also have this more advanced variety of damper system, and so also be immune. This type of system would be especially prevalent on older warship designs.