Industrial accidents

1 posts ยท Sep 22 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sat, 22 Sep 2001 13:58:23 -0400

Subject: Industrial accidents

> Brian B wrote:
I've got 'Industrial Accident' houserules for
SG2 - firing
near certain structures (tank farms, vats of stuff, pipes,
refinery-type
equipment) leads to the risk of fires, explosions and gas leaks...

Tomb comments: Earlier this year, during the ESU Assault on New Providence (a
colony primarily occupied by fisherfolk from the East Coast of the US and
Canada, with a few English and Scots fisherman thrown in) featured (as its
third engagement) a Stargrunt battle in which the ESU raiders tried to take
the starport to secure a spacehead and to give the assault troops a way out.

During the battle, a large tank (HO railroad water tank) filled with volatile
fuel ruptured, exploded, and caused a rather large amount of damage to
surrounding
structures, people, etc. This wasn't _quite_
as effective as I'm sure the defending
NAC/NPM forces wished.... they ended up
(by bad die rolls) having to fire a lot of rounds from SAWs, HMGs, and other
weapons to perforate the tank, then after the fuel had spilled (used a nice
felt "oil slick"), one of their snipers with a laser
sniper rifle _finally_ rolled good and set it
off. The ESU were not happy.

This was well summed up by General Sarno in his reply to the ESU offer of a
surrender opportunity. He said "Get your ass back to Eurasia!". His valiant
militia and the few NAC marines present fought hard to make this directive
stick, and were credited with an overall victory in the campaign.