From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 25 Sep 1999 04:22:38 -0400
Subject: In balanced view of aliens
1) They had poor SOP or didn't follow it by not scouting better ahead of time. They had hubris working against them - they are colonial marines, and no bug will mess with them. 2) The Sulako should not mount only ortillery that can be used 100km from the unit - they need close support guns if they are that small and that isolated. So yes they should have got support once they got outside, but I think they wouldn't have much to shoot at - the aliens came over in a tunnel and they dare not risk bombing the powerplant or they die too. 3) Always leave 1 human behind on board. 4) Cashier sergeants who'll collect up all the ammo from their men. Or not buck idiot orders from a newbie Lt. 5) Use the GUNS on the APC. 6) The minute you can't use your main weapons (10mm Saboted Light Armour Piercing if I recall) or the grenades, or the smartguns, GET OUT. Do not go further into the complex. You can't fight. 7) When your comms start to go, GET OUT. 8) Nuke the place from orbit (see the comment on fire support). Though (sadly) the Sulako may only have been armed with class 1 and 2 bats for defence, no ortillery. But I think it was meant to have some. 9) More Marines! Too small of a force to deploy by itself. 10) Idiots - don't land your VTOL on the site! Keep it hovering or at least locked up. Keeping the ramp down.... sheesh. And having no internal cameras in the VTOL..... 11) Sentry guns are great. Don't cut them out of the movie..... The Colonial Marines were ego-loaded boneheads lead by a hopeless dolt with a spineless Sergeant under him. Sigourney had more brains than the group of them! But, OTOH, supposedly they were the best and rarely tested. So arrogance might set in. The aliens were supposed to be smart, dangerous, and oh so sneaky. As for the cryosleep angle, we've seen that in the FT universe, that would be the normal shipping method for Jarheads. As fish sticks. The lucky ones might get rotated awake as ship's troops. But as a rule, the mass ratio of 4:1 for an active vs frozen dude, plus supply usage, would dictate cold sleep. Anyone who plays traveller will remember the odds of not coming out of a cold sleep berth.... <shudder> All in all, I loved Aliens though. It was.... a fun movie.