From: Glenn M Wilson <triphibious@j...>
Date: Sun, 30 Dec 2001 20:29:34 EST
Subject: Re: In A Perfect Game: SG/ DS/RPG's - Experience Vs. Training
> On Mon, 31 Dec 2001 12:00:22 +1100 Beth.Fulton@csiro.au writes: <sniP> > e.g. ESU (mind you could quite easily have been any of the major Better yet, arrive 'late,' destroy the remaining Kra'vak (and accidentally) the surviving "owning nation's" forces then subduing the colony during times of 'banditry' then securing the planet (and any resources worth a damn) 'temporarily' (say the next 100 years.) > I've also had fun contemplating campaigns/scenarios you could set A little palace revolution in IC space? The chronic NAC breakaway thing? "Border" corrections? Chinese ESU counter-revolutionaries or politically pure Maoists? LLAR "Shining Star" revolutionaries? Etc., etc., etc. Good idea. Gracias,