From: B Lin <lin@r...>
Date: Wed, 26 Mar 2003 14:48:45 -0700
Subject: IFF was RE: [OT] Question from the news
Thinking about IFF, there are several ways to do this: 1) Visual shape ID - a Challenger is boxy and very angular, Russian built tanks (T-71, T-80) are very round in the turret. Reactive armor blocks might make them more angular but there still should be a visual difference. 2) Unit markings - Such as the Chevron or National insignia on sides or rear of the turret/hull. 3) IR or UV beacons that flash coded pulses. 4) Electronic IFF - a radio signal that sends out an IFF signal 5) Battlefield Awareness - using GPS uploads from each tank then transmitting an overall map with friendly tanks located on it. Some or all of these can be hampered by a sandstorm - visual ID is not clear, unit markings obscured by blowing sand or a light coating of sand on the symbol. IR beacons or UV beacons would also likely be obscured by clowing sand. Electronic IFF may be blocked by the static generated by all the moving sand particles generating an inclear or incomplete signal which would be rejected by an IFF receiver. Finally, I'm not sure the British have the same system that the US uses where each tank reports position from a GPS reading and sends it out on a local net to other vehicles. This stresses the importance of battlefield communications - if you can't communicate, then you must use more compact formations that allow visual, or good radio communication. Co-ordination of spread out forces then becomes problematic. On a SG/DS note: could this be simulated in game? Often a single player is running an entire side, and most attacks are very well co-ordinated with fire missions, suppressing fire and movement occuring like clockwork. Perhaps there needs to be a variable ECM/ECCM rating rolled for each turn that indicates how many units can move, with the remaining units following their previous turn's orders. (i.e. if they were moving down a road, they would continue to do so, if they were camping in a forest, they would sit tight). --Binhan