IF stuff. . .

5 posts ยท Jun 11 2002 to Jun 17 2002

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 10 Jun 2002 20:33:22 -0700 (PDT)

Subject: IF stuff. . .

OK, it's with much trepidation that I mention this..
.

http://www.angelfire.com/va/basileus/laserlight.html

contains a discussion (in the style of previous writeups of NAC and NSL
troops) of Laserlight's IF infantry company, which I refer to as Light
Mechanized for lack of a better descriptor. I nominated it to be Omani as it
looks somewhat British to me and, after Jordan, the Omanis have (IIRC) a
closer relationship to Britain.

Yes, I know it's not politically correct.

PLEASE do not respond on list with a long list of my personal shortcomings.
It's like wrestling a pig.[1] Feel free to do so in private.

DO respond onlist with comments on the technical
aspects (ie, the TO&E itself/my opinion thereof,
rather than my opinion of the fighting qualities of the average Arab).

I intend to expand it to cover the IF TO&E on the
Stargrunt.ca page and the Feyda-whatevers.  Then
follow on with discussion of my DSII-oriented TO&Es.
It's going to be quite long, but then again we seem to have at least 3 IF
organizational charts floating around done by 3 different people with 3
different mental pictures of how the IF fights,, which is actually quite
appropriate if you ask me. I know the one on Stargrunt.ca is the one I was
using as a base for the expanded organization I wrote up, but even then it got
modified somewhat.

The next in the chute is the PAU's Mobile Group off of Stargrunt.ca.

Someone asked me about doing writeups of NRE units from a NAC perspective.

The problem is that the NAC, like the US/UK today
focuses on semi-generic "OPFOR" organizations while
cleverly skirting the question of just who exactally we are training to fight.
Just because Krasnovians look like an Iraqi Repubican Guard Mechanized Brigade
on Steroids does not mean we are training to fight Iraqis.

The NRE is far more honest and straightforward.

From: Laserlight <laserlight@q...>

Date: Tue, 11 Jun 2002 07:43:27 -0400

Subject: Re: IF stuff. . .

From: John Atkinson <johnmatkinson@yahoo.com>

> OK, it's with much trepidation that I mention this. .
----<snip>---
> DO respond onlist with comments on the technical

My picture of the IF's fighting qualities, at least for the off-Earth
forces, is a bit different from John's--no surprise.

The bit about marksmen being untrained is relative--if you're using
the Marksman rules on stargrunt.ca, they're trained, just not up to "sniper"
level.
The bit about the mortars being inaccurate--the history of my attempts
with artillery bears him out.  :-(
Putting a FAO in every platoon should in theory fix this. The platoon
headquarters is administratively one squad but functions
as separate teams--command, heavy weapons, EW, medic.
I'm not sure what John means about the squads not having automatic
weapons since every squad has a SAW and an auto-grenade launcher.  An
intact IF squad has FP18 from its rifles, so once they're IP they
usually split fire, FP8+AGL+QD, then FP10+SAW+QD.

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 13 Jun 2002 17:33:58 -0700 (PDT)

Subject: Re: IF stuff. . .

> --- Laserlight <laserlight@quixnet.net> wrote:

> The bit about marksmen being untrained is

I was referring to the tendency among some armies to hand out nice sniper
rifles (Dragunovs) to the soldier in the unit that scores highest on the rifle
range with no further training. Especially in militia units, I expect this
would be the case.

> Putting a FAO in every platoon should in theory fix

He ought to be attached rather than assigned, but then again that's an
observation from a guy who has had some problems with certain platoon
sergeants--including one who thought he still had
authority to give me a ration of shit while clearing the unit.

> I'm not sure what John means about the squads not

Platoons. No automatic weapons at the platoon level. Of course, you do have
vehicles, but you indicated (in
a private e-mail) that in your doctrine their role
specifically does not include supporting the attack or defense. Which leaves
you lacking weapons under the control of the platoon leader to reinforce the
main effort or reserve.

I like every one of my leaders to have some guns under his control. My
infantry platoons either have 4 vehicles with RFACs and APSWs or a section
with 3 good automatic weapons.

An
> intact IF squad has FP18 from its rifles, so once

YMMV, but I find that combining firepower (and I've also got FP 18, due to
better rifles) to throw 4 large dice (d12, 2xd10, and usually a d8 or d10
unless it's militia) is far more likely to provide the results I've after.
Casualties and 1 supression are far better than 2 supressions.

From: Laserlight <laserlight@q...>

Date: Thu, 13 Jun 2002 21:49:34 -0400

Subject: Re: IF stuff. . .

> > The bit about marksmen being untrained is

Oh, you're thinking about the PAU, not the IF.... <grin>

> Platoons. No automatic weapons at the platoon level.

I'd been thinking of attaching the HMGs from the company heavy weapons
unit to the platoon leader.  You could switch the HQ squad GMS/P team
to some other support weapon, if you want it organic.

> > intact IF squad has FP18 from its rifles, so once

Note, by the way, that giving the IF low-grade weapons is an effort to
keep them balanced relative to the other squads in the book. If you
want a challenge, give them NAC-equivalent gear.  Then you can split

From: John Atkinson <johnmatkinson@y...>

Date: Sun, 16 Jun 2002 17:23:30 -0700 (PDT)

Subject: Re: IF stuff. . .

> --- Laserlight <laserlight@quixnet.net> wrote:

> > I was referring to the tendency among some armies

Well, actually the Egyptians (formerly), the Syrians, etc.

> > Platoons. No automatic weapons at the platoon

Yeah, but that's just one gun. You're talking about 2 dice.

NRE light infantry weapons team generates 4 dice,
3xd12, 1xd8-10.

Side note: I added in the MPs to my Stargrunt page!