Hmmm, how about roll normal die for missiles, subtract 5 for a still,
nonFiring iCloak. Each PDS used counts as a class one against missiles.
So, you can iCloak and hope for no 6s or fire PDSs and lose some of the
benefit of an iCloak.
> Hmmm, how about roll normal die for missiles, subtract 5 for a
Murphy had something to say about this: "Tracers work both ways."
Loosely translated, I'd say that if you want to have the iCloak affect the
missiles, you shouldn't fire at any of them or else the guidance software on
all the other ones will triangulate where those beams came from with a
cathartic, "Hey, there you are! Thanks, I was having some trouble finding
you..." ;)
Question: should a ship with a conventional cloaking device be allowed to
drop it down to an iCloak level as a "medium point" between full-cloak
and
full-visible? I'd think so...
> stiltman@teleport.com wrote:
That would depend entirely on what PSB you use for your PDS' (do they
fire slugs or some sort of energy discharge - and if an energy
discharge, what is the spectrum of the emmission? can the SMs 'read' that
emmission or is it basically invisible to them?). You'll have to determine
these assumptions ahead of time.
> Question: should a ship with a conventional cloaking device be
Guess it depends if you want to have fading cloaks or not. This, again, would
be dependent on what time scale you assume things are operating in
with regards to the/your FT universe. Given the assumption of 1 Thrust
is equivalent to 1 g acceleration, iirc it was worked out that a single
FT turn came out to be ~20 minutes long - I, personally, don't feel like
fading in/out for 20 whole minutes ;-)
Mk