From: John Atkinson <johnmatkinson@y...>
Date: Wed, 14 Nov 2001 18:17:39 -0800 (PST)
Subject: HUMINT in the 22nd Century
OK, more random ramblings: In the 22nd century, the most common form of ground action involves relatively small forces (mostly divisional or smaller--the largest battles in the official canon that occour outside the core world are, IIRC, the largest force specifically mentioned was a two-division corps) inserted onto other planets than those they are native too. We see a good deal of trouble on Earth when military units have to operate in areas that differ in terrain, culture, and other significant factors. The best way to overcome these difficulties is human intelligence: simply put, talking to people. But talking to people in such a way that militarily useful information is extracted is a fairly specialized skill. One hint of the way this requirement can be met is seen in the way this issue is handled in the US Army's IBCT. Source: CALL Newsletter No. 01-18. An electronic copy of this issue can be found at http://call.army.mil/products/newsltrs/01-18/01-18ch4.htm All information discussed is public domain. I'd recommend the CALL website for anyone really interested in how the US Army solves problem of various kinds. Anyway, the short version is this: In the Reconaissance platoon is a built-in human intelligence capability. There are 3 troops in the Reconaissance, Surveillance, Target Acquisition Squadron. Each troop has 3 platoons, each platoon having 4 IAVs. Each IAV has a two-man crew and 3 dismounts (excepting the platoon leader's IAV, which has 4 dismounts). In the three squads, each team has a 97B Counterintelligence agent. The platoon headquarters includes a 97B NCO. Furthermore, the brigade's military intelligence company has a human intelligence platoon with four tactical HUMINT teams. Each team consists of 3 97E Human Intelligence Collectors and 1 97B Counterintelligence agent. These operate with HMMWVs. Part III of the article discusses what you do with the CI agents in the RSTA troops. On one hand, you have to make sure your CI agents can hang with the scouts on conventional missions. On the other, you must ensure your leadership at the lower levels understands what use these CI pukes are good for. And what are they good for? Now we're getting to the heart of the matter. CI Agents have a variety of specific skills, but one of the most important is called 'Tactical questioning'. It's an abbreviated form of interrogatio or debriefing used to collect PIR-related information from human sources. The example given is from Somalia, where good tactical questioning allowed CI agents supporting an infantry company to locate a well-hidden arms cache. Another skill CI agents have is document evaluation and exploitation. They can categorize, screen, summarize, and report documents of varying values. And the last major thing the CI agents are trained to do is "source operations." This is using non-unit personnel to provide information of value to the unit. The HUMINT platoon is a simillar but different case. They do not perform conventional tactical missions. The focus more on source operations, including use of recruited sources (spies, in plain language). Most of these HUMINT activities have previously been carried out at divisional level and higher. Tactical application of HUMINT is rarely considered outside of special forces units. However, in the 22nd century many units will be operating in relatively small force packages and won't have division-level support. Considering that their mission profiles might not allow for suffient intelligence preparation, units will have to improvise on the fly, and this requires having the assets to generate HUMINT, the ability to use those assets, and the ability to analyze that information. Now where does this all tie into the tabletop? Any Stargrunt (and eventually FMA) player who hasn't thought of a dozen scenarios that involve these missions isn't trying. The potential for firefights is much higher than with standard recon missions. To develop HUMINT, units actually have to talk to locals. This leaves them vulnerable to attack by guerillas, terrorists, or whatever. One possibility would be to start a scenario with a single recon squad moving into a town to gather information. The local guerillas have a problem with this and attack, forcing the team to hole up in a stone building and scream for help. Meanwhile the guerillas are gathing for an assault, and incidentally shooting anyone they suspect of telling the team anything. This complicates things further because preliminary interviews with a particular villaiger indicated he had extremely useful intelligence and was willing to share it with the team if they could guarantee his safety. That's just to get things going.