Hull Repairs

3 posts ยท Sep 22 1999 to Sep 23 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 21 Sep 1999 20:10:51 -0400

Subject: Hull Repairs

Just for the hull of it.....

Why can't you fix hull? No one ever seen a naval DamCon party with hydraulic
braces or manual threaded braces which can be extended to shore up hull
integrity? Never seen a diver with a welding torch and some plating? Given the
presence of high tech substances like instantly hardening liquid metals (a
possibility) or various polymers that are
formable and harden into near-metal hardness, and given the
presence of PA amongst the DamCon parties to give big strengths and a power
source for laser torches and a vaccuum capability, I don't see why you
shouldn't be able to repair hull. Besides, 1 hull box isn't a lot of
repair.... if your crew is fixing that, they are ignoring other more key
systems as a rule.

One might stipulate that something like repaired hull boxes can't be more than
50% of the total hull lost (you get some permanent loss in quality until you
reach a shipyard). But you should really be able to repair hull and hull
integrity. Otherwise someone had better tell the guys carrying the rams,
braces, welders, patches, and various kits for helping reinforce modern
ships.....

;)

(and yes, I know it says you can't repair it in the book.... I'm just
suggesting it makes some sense to be able to do some hull repair).

Tom.

From: Doug Evans <devans@n...>

Date: Wed, 22 Sep 1999 07:31:09 -0500

Subject: Re: Hull Repairs

***
Why can't you fix hull? No one ever seen a naval DamCon party with hydraulic
braces or manual threaded braces which can be extended to shore up hull
integrity?
***

Fair's fair, none of the examples you give allow a ship to take another
torpedo or shell, save that it allows the ship to be on the surface long
enough to BE THERE for that torpedo or shell...

Those measures keep the ship from sinking from current damage, engine rooms
from flooding, spaces being unbreathable. Too 'fine grained' for the game
where you aren't fighting spreading damage from old fire.

In the campaign I've set up, but still trying to get started, ships can 'fix'
systems, but it takes a base's facilities to make a ships 'good as new'
structurally.

The_Beast

From: Aron_Clark@d...

Date: Thu, 23 Sep 1999 08:34:37 -0700

Subject: Re: Hull Repairs

In my opinion, I don't think that any hull repair should be permitted during
normal game play. The stress of battle, both on ship and crew, are just to
great to have engineers swarming over the hull or attempting to shore up
internal structures.

Bulldog <kaladorn@home.com> on 09/21/99 05:10:51 PM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   gzg-l@CSUA.Berkeley.EDU
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  Hull Repairs

Just for the hull of it.....

Why can't you fix hull? No one ever seen a naval DamCon party with hydraulic
braces or manual threaded braces which can be extended to shore up hull
integrity? Never seen a diver with a welding torch and some plating? Given the
presence of high tech substances like instantly hardening liquid metals (a
possibility) or various polymers that are formable
and harden into near-metal hardness, and given the
presence of PA amongst the DamCon parties to give big strengths and a power
source for laser torches and a vaccuum capability, I don't see why you
shouldn't be able to repair hull. Besides, 1 hull box isn't a lot of
repair.... if your crew is fixing that, they are ignoring other more key
systems as a rule.

One might stipulate that something like repaired hull boxes can't be more than
50% of the total hull lost (you get some permanent loss in quality until you
reach a shipyard). But you should really be able to repair hull and hull
integrity. Otherwise someone had better tell the guys carrying the rams,
braces, welders, patches, and various kits for helping reinforce modern
ships.....

;)

(and yes, I know it says you can't repair it in the book.... I'm just
suggesting it makes some sense to be able to do some hull repair).

Tom.