House rule on Launching fighters

1 posts ยท Jul 8 1999

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Thu, 8 Jul 1999 15:57:01 +0100 ()

Subject: House rule on Launching fighters

This is how I felt launching fighters should be handled: Take a large carrier.
These stats are from the Brigade Minatures Web page. (hope you don't mind
guys, I'm at work and strangely enough don't have my FT books with me:)

CARRIERS Dayan Class Attack Carrier
Mass-166
Hull Integrity-2 (33 dp)
Thrust-2
FTL
2 x Class-2 (7-1, 11-5)
2 x FCS 4 x PDS
Screens-2
Hangar Space-72;
8 x fighter groups

The hangar space is divided up as normal (so 8 Hangars in this case) But they
need to be designated Launch or Landing. (in & out works)

So for the above carrier you could have 3 Landing bays and 5 Launching bays.
This means you can launch 5 fighter groups in one turn but only every recover
3 groups. Providing the bays are empty.

This works fine in our games. The only complicated point it brought up ended
up being rather fun during a battle.

Player with the carrier wanted to re-arm his torpedo bombers and had to
clear the landing bays for them to get back into the carrier. This meant
putting other fighters into the launch tubes. Of course when it came to
launching the Torpedo fighters again the launch bays were full:)

Never worked on a carrier but this little event demonstrated a real
claustrophobic feel to the carrier.