From: Jeremey Claridge <jeremy.claridge@k...>
Date: Thu, 8 Jul 1999 15:57:01 +0100 ()
Subject: House rule on Launching fighters
This is how I felt launching fighters should be handled: Take a large carrier. These stats are from the Brigade Minatures Web page. (hope you don't mind guys, I'm at work and strangely enough don't have my FT books with me:) CARRIERS Dayan Class Attack Carrier Mass-166 Hull Integrity-2 (33 dp) Thrust-2 FTL 2 x Class-2 (7-1, 11-5) 2 x FCS 4 x PDS Screens-2 Hangar Space-72; 8 x fighter groups The hangar space is divided up as normal (so 8 Hangars in this case) But they need to be designated Launch or Landing. (in & out works) So for the above carrier you could have 3 Landing bays and 5 Launching bays. This means you can launch 5 fighter groups in one turn but only every recover 3 groups. Providing the bays are empty. This works fine in our games. The only complicated point it brought up ended up being rather fun during a battle. Player with the carrier wanted to re-arm his torpedo bombers and had to clear the landing bays for them to get back into the carrier. This meant putting other fighters into the launch tubes. Of course when it came to launching the Torpedo fighters again the launch bays were full:) Never worked on a carrier but this little event demonstrated a real claustrophobic feel to the carrier.