Homepage updated(semi OT long)

1 posts ยท Oct 14 1998

From: Los <los@c...>

Date: Wed, 14 Oct 1998 00:36:45 -0400

Subject: Re: Homepage updated(semi OT long)

> John M. Atkinson wrote:

> The next project will be the Basilikoi Anthropopoi, which will

I just got done reading a great bookcalled "The Brandenburgers: Global
Missions" by Franz Kurowski (JJ Fedorowicz pub isbn 0-921991-38-x)
There's very littel written on German SF in WWII (Lucas' "Kommando" but that
didn't really get too much detail on eth Brandenburgers)

Anyway they had an interesting organization. They started out as a company,
then a bn then a regt (called "constuction training units".) Then they were a
division sized units (but split up in indenpendent Regts. Finally the SS
(skorzeny took over special ops and the Brandenburg div became a panzer
grenadier div (many of their peorators went to SS specops) In their Div
structure (pre PZG)they looked like this: Signals Bn (important since spec ops
commo is it's own thing apart from reg commo support.) Tropical bn (they
worked in Africa and mid east) (they did a lot of SAS type airfield raids plus
all that indiana jones hiding fule and ammo supplies in temples etc)) Coastal
raider bn (Seals type stuff though there was also a naval underwater demo
company) Had a great misison in taking LEROS Parachute battalion (most
brandenburgers were not abn) Thye had a few good drops including LEROS

They then had 4 regts each w/ 3 bns As of july 1943 they were
deployed... 1st Regt: 1bn USSR 2bn Yugoslavia 3bn Greece 2d Regt: 1bn Greece
2bn Greece 3bn Greece 3rd Regt 1bn USSR 2bn So. France 3bn USSR 4th Regt 1bn
Greece 2bnYugoslavia 3bn Yugoslavia

A training regt: Which also included a mountain bn and a legionairre bn One
independent parachut company (for real secret squirrel stuff) One independent
company (hung around the flagpole for setep and fetchit missions.

They also had a special ops air wing that conducted special reconnasaicne and
insertions.

A couple of points of relevance for future SOF.

1. SOF units are most effective when they are regionally oriented so the guys
can learn the language culture etc. And in space it would be good to have
units out by thefrontier where they can react quickly. 2. SOF units need a lot
of support. Thee a lot of intel and planning that goe sinto these ops they
winging it stuff only starts when you are on the ground not when preparing.
3. SOF needs their owo air/space assetts.
4. It would probably be cost prohibitive to have them all trained in power
armor etc. Maybe some can be taiolored for raids, some for clandesting etc
etc.

The smallest unit that you could station (garrisson) sonehwhere would be a
company. It can have the necessary support to field teams. Your basic building
block can be anywhere from a 12 man team to a four man team (but in that case
multiple teams will need to work together on occasion. You might want to have
big units around for your large raid typeo perations.

SPECOPS teams (not just US but most)normally have two specializations: 1. How
they get to work: (i.e: HALO, scuba, combat swimmer, Long range desert
vehicles, Ruck and in the future orbital drop, capsule and freefall, and
deepspace teams ala the ASAS in Karla's kidnap) 2. What mission they perform
when they get here: (Direct Action (raids and combat stuff, include
specialization in Terminal guidance and CAS), CQC (Close quarter combat...door
kicking). Special Reconnasaince, mountain ops, desert ops etc. 3. Teams will
have one primary and one alternate misson. Apart from the ones mentioned
above: A. CST Coalitioin Suppport Teams. If the Noi Rhomanai have allies, it's
good to stick a team with each manuever unit (say bde level) so this way you
have someone uyou trust whos there and can tell you "yes they really are at
grid
xyz "and can also provide FIST B. CAS guidance with NR air/orbital units
C. FID foreign Internal Defense This is the bread and butter of all specops.
Training foerign allied units and also advising them in counter isurgency ops
Unconventional Warfare UW means guerilla ops toppling governments instead of
keeping them in power. D. SOCCE Special ops command and control element.
There's not a singl specops unit in the world that doesn't ahve enemies in
high places or low places in he conventional army. The SOCCE acts as a staff
to the conventional commander who has SF units under his command (usually and
army or corp commander). They make sure the commander understands the
capabilities and limitations of sf units and make siure their guys don't get
fucked. There's others but one future specialization for sure would begetting
in and out of psace ships and stations ala karla's Kidnap.

Anyway that's a long ramble of some things to think about when setting up your
forces.