Holds for hauling OGRE/GEV troops...

5 posts ยท Mar 20 2002 to Mar 22 2002

From: Michael Brown <mwbrown@s...>

Date: Tue, 19 Mar 2002 20:21:55 -0800

Subject: RE: Holds for hauling OGRE/GEV troops...

OgreThulu comes to mind.

Michael Brown

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From: Kevin J. Clement <clementk@e...>

Date: Wed, 20 Mar 2002 00:42:19 -0500

Subject: RE: Holds for hauling OGRE/GEV troops...

> At 08:21 PM 3/19/2002 -0800, you wrote:

> OgreThulu comes to mind.

> By the way, does anyone have ideas for Sa'Vasku or Phalon bio units for

Errrm, the minis are out but the rules are still in playtest. And not on

the pipeline until after June looking at the SJGames website at least and
according to *FNORD*. They look like they would work though.:(E

I could tell you the reason why *FNORD*

From: Brian Bell <bkb@b...>

Date: Wed, 20 Mar 2002 10:01:38 -0500

Subject: RE: Holds for hauling OGRE/GEV troops...

Greetings!

Sound great! Let us know how it works out. Remember to allow ground based
fighter support and lasers (PDS) to take down landing craft (reducing the
number of incoming forces). You could have Ortillery in the Ogre games.
 - Treat as strength 6 attacks without range limitation, but limit the
number (3 per game per ortilery ship) due to time spent above the battlefield.
 - Or you could treat ortillery as cruise missiles. Roll 1d6 for
direction and 3d6 for distance (from the intended target hex; must stay on the
board). That is where the ortillery missile is low enough to be targeted by
ground units. Use normal cruise missile rules from that point.

For Sa'Vasku, wait until the Ogrethulhu rules come out. They should work well.

---
Brian Bell bbell1@insight.rr.com <mailto:bbell1@insight.rr.com> ICQ: 12848051
AIM: Rlyehable YIM: Rlyehable Cygnus X1.info
http://www.cygnusx1.info/ <http://www.cygnusx1.info/>
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From: Imre A. Szabo <ias@s...>

Date: Wed, 20 Mar 2002 21:18:43 -0500

Subject: Re: Holds for hauling OGRE/GEV troops...

> Sound great! Let us know how it works out.

I know. I am hoping to come up with a quick and easy way to abstract out so
that the closer they land to a city, the more dangerous it is, but the faster
the battle for the planet is over. I think Laser turrets and towers should
work well for that.

> You could have Ortillery in the Ogre games.

I was thinking of something not quite so devistational... Pulse torpedoes and
lance pods are strength 6, Beams are strength 1 per class reduced by the
classification of the planet, a terran planets is immune to anything less than
class 4 beams. Rail guns are strength 2 per class, but are reduced at twice
the rate of beams. Submunition packs are strength 2 regardless. Salvo missiles
launchers can be load with Orbital Bombardment Salvo Missiles, mass 2, each
one launches 6 strength 6 attacks... Phalon Plasma Bolts, generate a sheath of
fire. The patern is of 19 hex circle, the inner hex is attacked at strength of
the Plasma Bolt x 1.5 round up, the middle circle is attacked at the strength
of the Plasma Bolt, the outer circle is attacked at the strength of the Plasma
Bolt x 0.5 round down. Plasma Bolts strength also reduced by atmosphere, so on
a terran planet, only class 4 and higher plasma bolts are somewhat effective.
Orbital bombardment can only be done by ships in orbit. Ships are limitted in
the number of ground targets they can engage by thier fire controls. Ships can
combine attacks of different weapons (including types) to make stronger
attacks. Space and ground combat happen concurrently, so weapons load outs at
the beginning of the strategic turn can not be changed until next strategic
turn. From the simple planet orbiting rules in More Thrust, assuming a 6"
radius Terran world, orbital circumfrance of 74.4", results in one shot every
13
turns...
Note that it does not matter how big a planet is, each ship will have one shot
every 13 turns...

> For Sa'Vasku, wait until the Ogrethulhu rules come out. They should

Any ideas when the will be out?

From: Brian Bell <bkb@b...>

Date: Fri, 22 Mar 2002 09:36:14 -0500

Subject: RE: Holds for hauling OGRE/GEV troops...

It is in playtest now
(http://www.sjgames.com/ogre/ogrethulhu/index.html),
so I expect to see it in the fall. If you join Pyramid, you should have access
to the playtest materials.

---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
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