From: Michael Brown <mwbrown@s...>
Date: Tue, 19 Mar 2002 20:21:55 -0800
Subject: RE: Holds for hauling OGRE/GEV troops...
OgreThulu comes to mind. Michael Brown [quoted original message omitted]
From: Michael Brown <mwbrown@s...>
Date: Tue, 19 Mar 2002 20:21:55 -0800
Subject: RE: Holds for hauling OGRE/GEV troops...
OgreThulu comes to mind. Michael Brown [quoted original message omitted]
From: Kevin J. Clement <clementk@e...>
Date: Wed, 20 Mar 2002 00:42:19 -0500
Subject: RE: Holds for hauling OGRE/GEV troops...
> At 08:21 PM 3/19/2002 -0800, you wrote: > OgreThulu comes to mind. > By the way, does anyone have ideas for Sa'Vasku or Phalon bio units for Errrm, the minis are out but the rules are still in playtest. And not on the pipeline until after June looking at the SJGames website at least and according to *FNORD*. They look like they would work though.:(E I could tell you the reason why *FNORD*
From: Brian Bell <bkb@b...>
Date: Wed, 20 Mar 2002 10:01:38 -0500
Subject: RE: Holds for hauling OGRE/GEV troops...
Greetings! Sound great! Let us know how it works out. Remember to allow ground based fighter support and lasers (PDS) to take down landing craft (reducing the number of incoming forces). You could have Ortillery in the Ogre games. - Treat as strength 6 attacks without range limitation, but limit the number (3 per game per ortilery ship) due to time spent above the battlefield. - Or you could treat ortillery as cruise missiles. Roll 1d6 for direction and 3d6 for distance (from the intended target hex; must stay on the board). That is where the ortillery missile is low enough to be targeted by ground units. Use normal cruise missile rules from that point. For Sa'Vasku, wait until the Ogrethulhu rules come out. They should work well. --- Brian Bell bbell1@insight.rr.com <mailto:bbell1@insight.rr.com> ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable Cygnus X1.info http://www.cygnusx1.info/ <http://www.cygnusx1.info/> --- [quoted original message omitted]
From: Imre A. Szabo <ias@s...>
Date: Wed, 20 Mar 2002 21:18:43 -0500
Subject: Re: Holds for hauling OGRE/GEV troops...
> Sound great! Let us know how it works out. I know. I am hoping to come up with a quick and easy way to abstract out so that the closer they land to a city, the more dangerous it is, but the faster the battle for the planet is over. I think Laser turrets and towers should work well for that. > You could have Ortillery in the Ogre games. I was thinking of something not quite so devistational... Pulse torpedoes and lance pods are strength 6, Beams are strength 1 per class reduced by the classification of the planet, a terran planets is immune to anything less than class 4 beams. Rail guns are strength 2 per class, but are reduced at twice the rate of beams. Submunition packs are strength 2 regardless. Salvo missiles launchers can be load with Orbital Bombardment Salvo Missiles, mass 2, each one launches 6 strength 6 attacks... Phalon Plasma Bolts, generate a sheath of fire. The patern is of 19 hex circle, the inner hex is attacked at strength of the Plasma Bolt x 1.5 round up, the middle circle is attacked at the strength of the Plasma Bolt, the outer circle is attacked at the strength of the Plasma Bolt x 0.5 round down. Plasma Bolts strength also reduced by atmosphere, so on a terran planet, only class 4 and higher plasma bolts are somewhat effective. Orbital bombardment can only be done by ships in orbit. Ships are limitted in the number of ground targets they can engage by thier fire controls. Ships can combine attacks of different weapons (including types) to make stronger attacks. Space and ground combat happen concurrently, so weapons load outs at the beginning of the strategic turn can not be changed until next strategic turn. From the simple planet orbiting rules in More Thrust, assuming a 6" radius Terran world, orbital circumfrance of 74.4", results in one shot every 13 turns... Note that it does not matter how big a planet is, each ship will have one shot every 13 turns... > For Sa'Vasku, wait until the Ogrethulhu rules come out. They should Any ideas when the will be out?
From: Brian Bell <bkb@b...>
Date: Fri, 22 Mar 2002 09:36:14 -0500
Subject: RE: Holds for hauling OGRE/GEV troops...
It is in playtest now (http://www.sjgames.com/ogre/ogrethulhu/index.html), so I expect to see it in the fall. If you join Pyramid, you should have access to the playtest materials. --- Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable Cygnus X1.info http://www.cygnusx1.info/ --- [quoted original message omitted]