From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 26 Apr 2000 11:36:42 -0400
Subject: HiTech vs LoTech [DS2]
One justification for the higher ROF for High Tech is "effective" ROF not being literal cyclic rate. That is to say, the High Tech vehicle can score more "effective" hits (each of which could be one shot whereas for Low Tech it takes 4 or 5 on average to score an effective hit). No one said (I don't think) each of these shots is necessarily a single shot. Here's another interesting point: Can a stationary vehicle fire more often? If the vehicle is Low Tech then perhaps it shouldn't be able to fire and move in the same turn. Or some sort of sliding scale restricting movement. Then a lower tech tank has to chose between move or fight, whereas the high tech tank can move and fire, thus giving us the low tech force pinned in place in order to shoot at their attacking high tech adversary (say Persian Gulf with me) and this means the high tech's combined arms can pound on low tech vehicles while they sit still. If both can move and fire, then the gap in technology really isn't that significant and shouldn't be so costly. In a system like this, speed and combined arms violence become the keys to victory for high tech. For low tech, picking your battlefields, and working to prevent the combined arms assault that will slay them. Or attacking in vast numbers using fire and manouvre - some units pinned in place shooting, others closing. Thus you don't need higher ROF.