HiTech vs LoTech [DS2]

2 posts ยท Apr 26 2000 to Apr 26 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 26 Apr 2000 11:36:42 -0400

Subject: HiTech vs LoTech [DS2]

One justification for the higher ROF for High Tech is "effective" ROF not
being literal cyclic rate. That is to say, the High Tech vehicle can score
more "effective" hits (each of which could be one shot whereas for Low Tech it
takes 4 or 5 on average to score an effective hit). No one said (I don't
think) each of these shots is necessarily a single shot.

Here's another interesting point: Can a stationary vehicle fire more often?

If the vehicle is Low Tech then perhaps it shouldn't be able to fire and move
in the same turn. Or some sort of sliding scale restricting movement. Then a
lower tech tank has to chose between move or fight, whereas the high tech tank
can move and fire, thus giving us the low tech force pinned in place in order
to shoot at their attacking high tech adversary (say Persian Gulf with me) and
this means the high tech's combined arms can pound on low tech vehicles while
they sit still. If both can move and fire, then the gap in technology really
isn't that significant and shouldn't be so costly.

In a system like this, speed and combined arms violence become the keys to
victory for high tech. For low tech, picking your battlefields, and working to
prevent the combined arms assault that will slay them. Or attacking in
vast numbers using fire and manouvre - some units pinned in place
shooting, others closing. Thus you don't need higher ROF.

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 26 Apr 2000 15:33:56 PDT

Subject: Re: HiTech vs LoTech [DS2]

> From: "Thomas.Barclay" <Thomas.Barclay@cbu.xwavesolutions.com>

> Here's another interesting point: Can a stationary vehicle fire more

If you'll look back a few posts, I posted a rough draft of just such a sliding
scale. If you don't still have it, let me know, I'll be happy to send it on or
off list.