From: Andrew Apter <andya@s...>
Date: Tue, 15 Feb 2000 12:40:46 -0500
Subject: High technology
A method for technological levels:. One way to provide for lower and higher tech levels might be to play with the mass a system requires at a given tech level with older systems being more massive for the same result and newer systems being less massive. To maintain play balance charge more points per mass for newer systems. With this as a given at what size would stike boats become heavy fighters and could one make FTL fighters. Andy