From: Phillip E. Pournelle <pepourne@n...>
Date: Mon, 23 Feb 1998 16:27:37 -0800
Subject: Heroes and Characters in StarGrunt/Dirtside
Hello, I'm currently unsatisfied with the StarGrunt rules regarding Characters
and I've been wanting to improve on them. So I went back and reread Donald
Chipman's OutWorlders site and Put these idead together. As Donald says
Characters are those strange people that the gods have smiled upon and to
which most grunts will find difficult to kill. They can
also accomplish extra-ordinary tasks that the regular grunt would not
think of trying. Here's a summary of Chipman's work, I reccomend that you
check it out yourself. Five primary stats rated 0 to 5 with 2 being average:
STR, DEX, INT, END,
LUCK. Three secondary stats WIL = (END + INT)/2, MOVE = ((2 * DEX) +
STR)/3, Health = ((STR + END)/2) + (WIL/6). All starts are rounded.5
or less down. Then you buy skills 1 = novice, 2= avergage, etc up to 5. These
skills include for my examples Leadership, Small Arms, Infiltration. You can
read his list yourself and probably come up with a few additonal skills. To
determine the die thrown to accomplish the event, double the value and add 2
and that is the die. So a Novice skill (2) throws a D4. An Elite (5) throws a
D12.
> Here's a modifier for the Leadership skills that Donald wrote:
Find the Leadership skill of the character and the size of the force he
wishes to lead. That is the leadership modifier in DS/SG. A sniper on
his own counts as a squad to lead himself. Leadership Size of Force
Skill Squad/Fire Team Platoon Company Battalion
0 3 - -
-
1 2 3 -
-
2 1 2 3
-
3 1 1 2
-
4 1 1 1
3
5 1 1 1
2
In a StarGrunt scenario a character's Confidence die is based on his Willpower
(WIL). In a StarGrunt Scenario, a Character's Movement die is equal to his
MOVE. When a character is trying to accomplish an event, such as shoot
someone, replace the quality die with the appropriate skill. For the Sniper,
when taking a shot, he would throw the size dies approperiate for his small
arms skill for the shot and a die appropriate to his infiltration skill for
the
hit/reveal process.
When a character takes a hit, its really hard to kill him. Roll the impact
value of the weapon versus his armor and health. If the armor rolls greater
that or equal to the armour, no effect. If the weapon beats the armor roll but
is less than Health the character is stunned for the next round. If it is
greater than the characters Health roll, then the character is wounded and has
all stats halved. If the weapon impact is greater that twice the health roll,
the character is incapacitated. You can do the medical rolls after the
secenario to see if the character survives, assuming that the side who finds
him wants to revive him... Okay Time to buy our character. Total up the points
for Primary Stats and Skills. Here is our typical sniper. Stats are all 2 10
Leadership 1 +1
Small Arms D6 +2
infiltration D6 +2
Condfidence D6 Stats Total 15
Sniper Weapons Firepower Impact Base Cost Hunting Rifle D6 D10 1.5
Conventional rifle D10 D10 2 Gauss Rifle D10 D12 5 Laser D12 D8 5 HAMR D8 D12
* 2 6
Any equipment that he buys using my StarGrunt list cost 3 times thier normal
value for a character.
Lets equip our sniper. Armour D6 1 Rifle 2 Enhanced Sensor 3 Total 6
6 * 3 = 18 Character = 15 Equipment = 18 Total = 33.
This low key sniper is pretty expensive, but worth the cost.
Other heroes would be the Platoon leader etc. In fact, I think that you should
be required to have that hero as a Platoon commander or above if you want that
Cascade communication leadship ability. This way, you trade off the cost for
snipers, heroes and specialists. Specialty soldiers like medic squads,
engineers, etc. can be obtained as usual but their Quality die is used for
their primary expertise only and they shift down one die for combat, etc.
I reccomend that both sides be allowed to expend up to 10% of their total
points on characters. This can obviously be shifted around for certain
scenarios or national characteristics. I would apreciate any feedback.
Gort, Klaatu barada nikto!