Help! Someone get this to MJE!

2 posts ยท Nov 8 1996 to Nov 11 1996

From: Naggaroth@a...

Date: Fri, 8 Nov 1996 16:26:04 -0500

Subject: Help! Someone get this to MJE!

I've got a few Stargrunt questions:

1.) What happens if a vehicle wants to travel over terrain where enemy troops
are currently positioned?

2.) Can troops Audie Murphy (HTH) a vehicle?

3.) On page 40 under the Heavy Weapons Fire Against Infantry heading there
is a discussion about firing 'main' direct-fire weapons armament against
infantry targets. The problem is all of the vehicle weapons described on page
29 are classified as heavy weapon systems (even class 1 RFACs). What weapons
on page 29 use their own IMPACT value, and which use the D8 GPE artillery
round rules on page 40?

4.) On page 42 under Ending Close Combat it states that the player who has
taken the most casualties in the combat round must take a confidence test at
a threat level of +1 for every casualty he has suffered.  Does casualty
here mean the amount of white skull markers placed during close combat, or the
actual dead and wounded results that were determined for each white skull
(i.e., the stunned result does or doesn't count as a casualty result for
means of determining the +1s)?

5.) Where are the rules that pertain to the Sensors box on the Squad Data
Card?

6.) Could you please send me the vehicle stats for all of the resin vehicles
(like the LKPzW VI says 3 crew on page 59, but 2 crew on page 69; and there
has got to be more than 2 crew in a Phalanx).

Thanks

Nag

From: M.J.Elliott@u...

Date: Mon, 11 Nov 1996 05:15:57 -0500

Subject: Re: Help! Someone get this to MJE!

> I've got a few Stargrunt questions:

We'll do our best, Nag

> 1.) What happens if a vehicle wants to travel over terrain where enemy

> troops are currently positioned?

Well, what do you think they would do? Hang around and wait to get flattened?
If troops are dug in, that is, occupying field defences (as defined on p.13)
then vehicles will simply drive over them and the troops will not be affected
(unless they are fired upon. Any other troops, including those who are In
Position will simply move to the side out of the way. Any In Position marker
will be lost in this case.

> 2.) Can troops Audie Murphy (HTH) a vehicle?

No.

> 3.) On page 40 under the Heavy Weapons Fire Against Infantry heading

All the weapons listed on p.29 use the D8 GPE artillery rules on p.40. GMS
fire against infantry targets also works as described on p.40. The target
will roll a D4 (no ECM) unless they are equipped with a man-portable ECM

unit. The missile may be affected by any EW units around (see p.52).

The weapons that use thir _own_ IMPACT value are vehicle mounted
versions of infantry support weapons as listed on p.34, e.g SAWs of various
types. Note that the SGII SAW is equivalent to the APSW weapon type in DSII.

> 4.) On page 42 under Ending Close Combat it states that the player who

> has taken the most casualties in the combat round must take a

> each white skull (i.e., the stunned result does or doesn't count as a

Count the number of white skull markers placed during the close combat
(i.e
stunned results count). Personally, I would say that the check for casualty
effects after close combat requires a Reorganise action (as it does for
casualties from fire fights), but it doesn't actually say that on p.42.

> 5.) Where are the rules that pertain to the Sensors box on the Squad

See p.25 - spotting hidden units

> 6.) Could you please send me the vehicle stats for all of the resin

Sorry, we have not yet generated vehicle stats for any vehicles other than the
ones given in SGII. However, this would be a good discussion point for this
list. Let's see your ideas folks!

The diagram on p.59 showing 3 crew for a LKPzW VI is incorrect - it
should be 2 crew as on p.69.

A Phalanx indeed has only 2 crew. Its an APC, not a tank. The crew are
commander and driver. The two roof mounted DFFG/1s are installed in
remote
mini turrets and are fired by the driver and/or the commander.

> Thanks

A note to Andy Cowell, please add these answers to your web page. Ta!

> Nag

Hope that helps.