help please (Dirtside)

1 posts ยท Dec 27 2000

From: chubbybob <bob@r...>

Date: Wed, 27 Dec 2000 22:29:37 +0100

Subject: help please (Dirtside)

Hi folks.. boy this game has really got a grip...?=0) The ADS rules on page 31
of the DSII rules state that in order to engage incoming missiles the vehicle
must have its sensors active... fine no argument with that but what penalty is
there for having it operative.. I may have missed it but I can't find anywhere
for wild weasel type actions or radar homing missiles so why would you not
have the sensors on for the duration of the game???? what is the adverse
effect of being active.. All help appreciated..

Bob DeAngelis
From - Wed Jan 03 11:05:18 2001
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From: "Owen Glover" <oglover@bigpond.net.au>
To: <gzg-l@csua.berkeley.edu>
Subject: RE: Proto SG2 campaign system
Date: Thu, 28 Dec 2000 09:15:11 +1100
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Hi Andy,

That is really a "how long is a piece of string" question. I saw the replies
discussing the Tom Clancy ranges.

Current Range Tables for the 81mm Mortar is 4595m (yeah pedantic!!). That is
without a Rocket Assist ammunition and without extrapolating advances in
munitions technology. The WWII 4.2" mortar had an effective range of 3000m for
what it is worth. The Soviet Vasilek Automatic 82mm Mortar has a reported
efective range of 5000m but spits out 60 rpm!! A Mechanised Bn could be
expected to have a platoon of these and be available for tasking in support of
the Infantry Company.

But back to your question of what Indirect Fire may be available for Coy
Level? The lower calibre mortars; 50mm and 60mm are being looked at seriously
if not already adopted at Platoon and Company Level. Ranges from 1,000m to
3,000m. For a whole host of reasons (but an example very practical one being
weight restrictions for ammunition) heavier mortars are not normally organic
to Comapny organisation.

At Battalion level there is ALWAYS some form of Indirect Fire and the Scales
of the force will dictate the type of support available and therefore the
planning ranges for Fire Missions. For example Light Infantry will likely
have man packable or light vehicle mounted mortars. Your 81mm/120mm with
ranges of perhaps 5,000m to 7,000m. Mechanised Infantry will probably have
ligher artillery around the 105mm and ranges of perhaps 11,000m to 15,000m.

Now you may also have Artillery allocated from a higher level In Support or
Under Command to the Battalion who can then allocate this down to Company
level. So your ranges can be extended perhaps a little further. Towed and Self
Propelled Arty could have ranges of out to perhaps the 24km range.

If you were talking purely organic Company Indirect Fire then unless the force
is Mechanised then you are unlikely to find anything more than the small
mortars which quite honetsly are best used for Illumination as the size of the
rounds and the volume of ammunition able to be carried will severly limit the
sustained fire capability.

I'm not sure if that has actually helped at all.

Cheers, Owen

> -----Original Message-----
From - Wed Jan 03 11:05:18 2001
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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
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References: <200012272115.NAA15402@mail1.bigmailbox.com>
<01c001c0704c$5d4062e0$0d44ae3e@default>
Subject: Re: help please  (Dirtside)
Date: Wed, 27 Dec 2000 18:05:00 -0500
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Don't have my rules here and I'm not a DS2 guru but I think you'll find that
it's easier to spot, therefore hit, a vehicle with its ADS firecon lit up.

[quoted original message omitted]