From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 14 Jan 1998 11:11:50 +1100
Subject: RE: Help! - EFSB Rule Variants (Minor spoiler)
The stats for the whitestar & shadow vessels have been reworked quite a bit since my original posting, so here are the updated stats (after finding out more information about shadow vessels particularly, I don't have access to S4 yet). One note about the advanced grav drives - if you don't like the idea of using Kra'vak style movement, then give ships with these drives the ability to change between FT & newtonian movement if the facing & headings match. I've given the Old One races Kra'vak style armour to simulate the amount of punishment they can take, it acts as both a screen of the appropriate level & reduces all beam fire by 1 point per die for each level of armour. Cost: 25pts/level White Star (345 pts) Mass: 36 (cruiser costs) Hits: 18; 6/6/6 Advanced Grav Drives: 4 (thrust 8 Kra'vak) Jump Drive Vorlon Learning Skin (armour-1) Minbari Beam Battery: 1 (F) Beam Capacitor: 6 3 Pulse-2 batteries (F) Plasmanet (tractor beam) The Pulse-2 batteries can be changed for 2 Minbari beam batteries if you think it should only have 1 antiship weapon. I have never seen it fire it's pulse weapons at anything larger than a shadow scout (mass 1 at most) so I usually use the antifighter capabilities of MBWs. Small Shadow vessel (525 points) Mass: 40 Hits: 20;5/5/5/5 Level 2 armour Advanced Grav Drives: 4 (thrust 8 Kra'vak) Jump Drive (slip drive) Shadow slice'n'dice beam weapon: 1 (F) Shadow beam capacitor: 18 (recharge 2d3+2) Large Shadow vessel (985 points) Mass: 80 Hits: 40;10/10/10/10 Level 2 armour Advanced Grav Drives: 3 (thrust 6 Kra'vak) Jump Drive (slip drive) Shadow slice'n'dice beam weapon: 1 (F) Shadow beam capacitor: 18 (recharge 2d3+2) Shadow fighters: 4 squadrons (MT Heavies) Shadow Launch bay: 1 (fires group 10 MU forward) Jump Gate Collapser (5 mass/200pts) 'Neath Southern Skies ********************* Ortillery, rich man's artillery. > -----Original Message-----