Heavy IAVRs

5 posts ยท Oct 11 2001 to Oct 11 2001

From: Eli Arndt <emu2020@c...>

Date: Thu, 11 Oct 2001 11:41:31 -0700

Subject: Heavy IAVRs

Hello all,

I have always been a fan of the Panzerfaust. For my current Stargrunt project
I wanted to equip some of my PAs with a Panzerfaust style weapon. I was
thinkingof stating it up as an IAVR with a heavy HEAT warhead.

The IAVR is powerful enough as is and I'd like to stay balanced and
fair, but I think it's not too cheesy or far-out to make such a weapon.
Any suggestions from veterans out there?

Eli

From: Jaime Tiampo <fugu@s...>

Date: Thu, 11 Oct 2001 12:05:25 -0700

Subject: Re: Heavy IAVRs

> Eli Arndt wrote:
Any suggestions from veterans out there?

Just change around the numbers.

Firepower = D8 or D10 Impact = 12 x 2 against point and D8 against dispersed

From: Eli Arndt <emu2020@c...>

Date: Thu, 11 Oct 2001 12:09:20 -0700

Subject: Re: Heavy IAVRs

Thanks Jaime,

SG is such a simple system that I am sometimes a bit cautious when making
arbitrary changes to stats. Games with more stats are easier for me because I
have more hard info to work with.

Thanks again,

Eli

> Date: Thu, 11 Oct 2001 12:05:25 -0700
Heavy IAVRsReply-To: gzg-l@csua.berkeley.edu
> Eli Arndt wrote:
Any suggestions from veterans out there?
> Just change around the numbers.

From: Jaime Tiampo <fugu@s...>

Date: Thu, 11 Oct 2001 14:48:15 -0700

Subject: Re: Heavy IAVRs

> Eli Arndt wrote:

> SG is such a simple system that I am sometimes a bit cautious when

I find the FMA system very easy to create and modify stats. You first decide
what the weapon you're creating does, both for amount of fire, damage, and how
good it is against point and dispersed targets, then you work of the base of a
D8.

In FMA D8 is the middle die type. You have two shifts up and 2 shifts down.

Say you want to make a MLR Large.

It'll be very good at hitting infantry, good at killing them, and only ok
against vehicles.

So you'd look at: Firepower = D12 Impact = D10, D8 against point targets

To balance it out you'd probably make it take 2 mass and have it separately
mounted if used by infantry.

From: bbrush@u...

Date: Thu, 11 Oct 2001 17:28:55 -0500

Subject: Re: Heavy IAVRs

IMO any non-points based system is pretty easy to balance as it's up to
either the GM or the players to balance the game as they desire.

Bill

***********************************Reply
separator*******************************

                    Jaime Tiampo

<fugu@spikyfishthing.com> To:
gzg-l@CSUA.Berkeley.EDU
Sent by: cc:

                    owner-gzg-l@lists.CSUA.Be       Subject:     Re:
Heavy IAVRs rkeley.EDU

                    10/11/01 04:48 PM

                    Please respond to gzg-l

> Eli Arndt wrote:

> SG is such a simple system that I am sometimes a bit cautious when

I find the FMA system very easy to create and modify stats. You first decide
what the weapon you're creating does, both for amount of fire, damage, and how
good it is against point and dispersed targets, then you work of the base of a
D8.

In FMA D8 is the middle die type. You have two shifts up and 2 shifts down.

Say you want to make a MLR Large.

It'll be very good at hitting infantry, good at killing them, and only ok
against vehicles.

So you'd look at: Firepower = D12 Impact = D10, D8 against point targets

To balance it out you'd probably make it take 2 mass and have it separately
mounted if used by infantry.

Jaime