Heavy Gear Mammoth Strider

4 posts ยท Mar 13 2001 to Mar 14 2001

From: Eli Arndt <emu2020@c...>

Date: Tue, 13 Mar 2001 12:01:41 -0800

Subject: Heavy Gear Mammoth Strider

Well, the questions never cease today.

Is there anyone out there who has one of the HG Mammoth striders and some 25mm
SG minis? The reason I ask is I was wondering, if scaled to 25mm, would it be
possible for a single crewman to fit in the cockpit?
I know that they are scaled for a twin-seat cockpit and was thinkign
they would work well with my PAs for heavy combat walkers.

Thanks,

Eli

From: Neal Kaplan <NKaplan@S...>

Date: Tue, 13 Mar 2001 14:08:54 -0800

Subject: RE: Heavy Gear Mammoth Strider

I have one of the older Mammoth minis, which I'm guessing is what you're
talking about. I haven't put it together and painted it yet, but I plan on
using it with my 25mm SG minis. It might be slightly
small, but only so that a 25mm-scale pilot would be cramped.

Now, if you *really* want to put a figure in the cockpit...well, that will
take a heck of a lot of drilling!

-Neal

> -----Original Message-----

From: Eli Arndt <emu2020@c...>

Date: Tue, 13 Mar 2001 14:49:33 -0800

Subject: RE: Heavy Gear Mammoth Strider

No, not planning on putting a pilot inside, but just wanting it to look
believable.

Eli

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 14 Mar 2001 01:00:53 -0500

Subject: re: Heavy Gear Mammoth Strider

Hi Eli,

> Is there anyone out there who has one of the HG Mammoth striders and

A couple of guys in our group own the old-scale HG Mammoth and have
built them for use in SG. Works just fine, and seems reasonable in scale
terms. Other than that, those miniatures are really big and heavy, so don't
drop
them on your other figures or terrain... ;-)

We use the regular size HG figures as size 1 combat walkers.

Tom Barclay has a website up with some addional rule suggestions for dealing
with the way HG miniatures carry weapons. They seem to violate the capacity
rules in Stargrunt, and he and I have some suggestions as to how you can
justify having more stuff in better mounts (ie not in turrets but on exposed
arms) than the normal SG vehicle rules would allow. Basically, we don't add in
the extra capacity cost of turreted weapons, but make the weapons vulnerable
to hits because they are exposed, and there are possibilities for damage to
the vehicle itself from these sorts of hits.

Anyway, if you're interested, check it out at:

http://fox.nstn.ca/~kaladorn/Gaming/InfWalkersWpns.htm

and a bit more at

http://fox.nstn.ca/~kaladorn/Gaming/TechToolbox.htm

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