Heavy Flamers was "Re: [SG] WotW"

9 posts ยท Mar 29 2001 to Mar 31 2001

From: Jaime Tiampo <fugu@s...>

Date: Thu, 29 Mar 2001 11:09:44 -0800

Subject: Heavy Flamers was "Re: [SG] WotW"

> Derk Groeneveld wrote:

Yes but vehicle mounted flame weapons can have a huge range depending on how
much pressure they use on the fuel. I don't see 100m range as all too far.

> Err. Max range 140 metres? Width at max range 20 metres? And you call

Ok so lets try something alittle smaller. As I said this is all just stuff
thrown out.

Light Flamer: Size: 4 Range: 12" Width at max range: 2" Damage: D8

Heavy Flamer: Size: 6 Range: 14" Width at max range: 3" Damage: D8

Now remember you can "walk" the stream of fire which gives you the width at
range.

Now as a thought, how about decreasing damage with range?

Now a flame weapon should do more damage then terrain fires since it is
designed to be a weapon and a concentrated stream of fire.

The roll for catching on fire probably is too much so dump that. Though you
should still roll to see if the terrain catches on fire at the point you're
aiming at.

And I still think it should cause terror.

Thus we get:

Light Flamer: Size: 4 Range Bands: 4" Max Range: 12" Width at max range: 2"
Damage: D10/D8/D6

Heavy Flamer: Size: 6 Range Bands: 5" Max Range: 15" Width at max range: 3"
Damage: D10/D8/D6

*Causes terror *May light terrain on fire (including vehicles)

> I'm sorry, but these simply strike me as far too heavy. I _could_ be

Not really. Think on how far you can shoot a fire hose. Same principle applies
here.

> I'm sorry, but I think this would be too heavy, as suggested? I'd

I don't know, worst can happen there is you get blown apart, ever thought what
it's like to slow roast?

From: Corey Burger <burgundavia@c...>

Date: Thu, 29 Mar 2001 11:26:22 -0800

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

Yes, flame has been used against vehicles, but at risk of turning the weapon
into a super weapon, I would argue that flame would have no effect. Remember,
most modern vehicles have NBC stuff.

From: Corey Burger <burgundavia@c...>

Date: Thu, 29 Mar 2001 11:28:22 -0800

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

> Light Flamer:

No effect on vehicles No burning dudes, as cool as that is

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 29 Mar 2001 21:58:39 -0800 (PST)

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

> --- Corey Burger <burgundavia@crosswinds.net> wrote:

It's even worse when you consider SF vehicles that are Grav and run off fusion
plants.

I'd argue that all AFVs would ignore it.

Of course, the other balancing factor is the thought
of what happens to the vehicle when a buzz-bomb hits
the fuel.

From: Jaime Tiampo <fugu@s...>

Date: Thu, 29 Mar 2001 23:00:05 -0800

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

Light Flamer: Size: 4 Range Bands: 4" Max Range: 12" Width at max range: 2"
Damage: D10/D8/D6

Heavy Flamer: Size: 6 Range Bands: 6" Max Range: 18" Width at max range: 3"
Damage: D10/D8/D6

* Causes terror * May light terrain on fire as fire rules * Causes Suppression
on vehicles * On vehicle kill fuel explodes
  - LF r=4" D6 inpact
  - HF r=6" D6 impact

From: Derk Groeneveld <derk@c...>

Date: Fri, 30 Mar 2001 10:13:04 +0200 (CEST)

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

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> On Thu, 29 Mar 2001, Jaime Tiampo wrote:

> Light Flamer:

I'd still say ditch the template effect. Other than setting the terrain on
fire, it seems to have no more template effect than, say, a machine gun. And
since SG doesn't use templates for machine guns...

> * Causes terror

Err. Isn't terror a specific close combat term? I assume you mean EITHER
forces a panic check, OR forces a confidence check?

> * May light terrain on fire as fire rules

I'd be a lot nastier, here. Vehicle disabled = above result.

Also, on non penetrating hit, I'd give a chance of this happening.

Cheers,

From: Jaime Tiampo <fugu@s...>

Date: Fri, 30 Mar 2001 11:21:22 -0800

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

> Derk Groeneveld wrote:

So then it has to be given a firepower rating. I'd say D12, or do you now have
to classify it as a heavy weapon and give it firecon?

> > * Causes terror

hmm not sure on that, I think though it isn't just for close combat but for
weapons that cause a panic check.

> > * May light terrain on fire as fire rules

I ment that.:)

> Also, on non penetrating hit, I'd give a chance of this happening.

What kind of armour would you give it? I assume you mean list it in the D6
roll that you make for that. We have a house rule on exposed weapons on Gears
that instead of a mobility hit, they take a weapons hit on exposed weapons
with a D6 armour rating. Weapon is randomly chosen if it fails.

From: Derk Groeneveld <derk@c...>

Date: Sat, 31 Mar 2001 01:05:11 +0200 (CEST)

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

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> On Fri, 30 Mar 2001, Jaime Tiampo wrote:

> Derk Groeneveld wrote:

I'd use the manpack flamer as a D10 support weapon. D12 seems excessive unless
you're going to limit the number of shots.

> > > * Causes terror

Look it up ( I'm too lazy today:P)

> > Also, on non penetrating hit, I'd give a chance of this happening.

Something like that. And just give it a D6 as armour roll, since apparantly
some weak spot got hit?

Cheers,

From: Jaime Tiampo <fugu@s...>

Date: Fri, 30 Mar 2001 16:51:13 -0800

Subject: Re: Heavy Flamers was "Re: [SG] WotW"

> Derk Groeneveld wrote:

What man pack flamer? We're talking heavy vehicle weapons.

> Something like that. And just give it a D6 as armour roll, since

Right, though as a hard mount, having looked back at armour for infantry, I'd
give it the D8 of full armour.