From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 26 Jan 1999 22:22:16 +0100
Subject: Heavy fighter costs, aka unscrewing (down?) with confidence <g>
Ah well. Time to clean up the mess I made of the fighter points costs :-/ Forget those hysterical +63 points for Stealth-2 fighters; they're not that bad. Not quite that bad. A PDS kills on average 0.8 Standard fighters per shot. Depending on how you handle the re-rolls, it kills... 0.63333... (19/30) Heavy or 0.4666.... (7/15) Super-Heavy fighters if the anti-fighter re-rolls use the basic beam die results, or 0.6 Heavy or 0.4 Super-Heavy (incl. Stealth-2) fighters if the anti-fighter re-rolls are identical to the initial roll for the weapon. This means that against PDS and normal fighter weapons, Heavy fighters take 20.8% (FRN - I'll avoid fractions from now on <g>) or 25% less casualties than Standard ones while Super-Heavy fighters take 41.7% or 50% less casualties than Standard ones. To express it in a different way, the survivability (ie, the amount of firepower the enemy has to commit to destroy a certain number of fighters) of the Heavy and Super-Heavy fighters is (26% or 33%) and (71% or 100%) higher than the survivability of Standard fighters. This assumes that they aren't hit by Class-1 batteries or Interceptors, but the differences aren't very big in the Interceptor case and the vast majority of anti-fighter fire is PDS rather than Class-1s in my experience. I'll ignore them for now. The combat power of a unit is roughly proportional to the square root of (its survivability times its firepower). I won't go into why here, but it provides surprisingly accurate predictions of how FT ships will perform in statistical mock-up battles like the one I suggested to Sean earlier; it doesn't cover things like maneuver etc. The cost of a unit should, in an ideal points cost system, be directly related to the combat power of the unit. If both sides are of equal combat power, the battle is balanced - player skill and luck with the dice will be the only factors to decide the issue. Of course, such an ideal points cost system is most likely impossible to create, but it is a good thing to aim for :-) So, to find the combat powers of Heavy and Super-Heavy fighters (assuming standard armament) compared to that of Standard fighters, just take the square root of their relative survivabilities. We get: Heavy fighters: Combat power 112.4% or 115.5% that of Standards (calculated from the fractions, not the rounded numbers above) Super-Heavy fighers: Combat power 130.9% or 141,4% that of Standards (likewise). These figures are seducingly exact, aren't they. Funnily enough, if you pit 12 Super-Heavy fighters against 17 Standard ones, use "screened" re-rolls and allow simultaneous fire, the odds are extremely close to even - on average 0.01 Standard fighter will survive when the last Super-Heavy one dies :-) But then, 12*sqrt(2) = 16.97, not 17... so the battle should be slightly biased towards the Standard fighters :-) Doing the same thing for other combinations of Standard, Heavy or Super-Heavy fighters - always adhering to the force ratios indicated by the relative combat powers of the fighter types - give very similar results. Since the cost of the fighters should be proportional to their combat power, all that remains is to multiply the cost of a Standard squadron with those combat power percentages to get balanced costs for the heavier fighters. There's one snag, though. We don't know the exact cost of a Standard fighter squadron. Oh, sure, we know what the *fighters* cost - 18 points - but that's not the entire cost to deploy them into battle. We also need to include the carrier into the calculation. The cheapest possible FTL-capable carrier (Thrust-1, FTL, Fragile hull) costs 45 points per fighter bay. However, the average cost for a carrier-mounted fighter bay (as opposed to bays in DNs and SDNs) calculated from all ships currently in my database gives a much higher cost - 69 pts per bay, for a total cost of the Standard squadron of 87 points; the average DN- and SDN-mounted bay is more expensive still (mainly due to stronger hulls). At this points cost - 87 pts per Standard squadron - fighters are usually able to take out their own "full" cost in warships in a duel (ie, no other units interfere), but they tend to get seriously whipped by specialised anti-fighter designs like the Beijing/BE or the Radetzky classes. Eg, at 87 pts per squadron the Beijing/BE CE costs as much as 14 fighters, whereas the Victoria-class BB costs as much as 28 fighters. The Beijing/BE will usually crush the 14 while taking little more than armour damage itself, but the Victoria dies horribly and messily. I find this kind of balance rather appealing, but it is of course MO only :-) (At the lowest "FTL-capable" fighter cost, 45+18 = 63 pts per fighter squadron, even specialised escort designs are very hard pressed to kill the fighters. The Beijing/BE, for example, defeats the "equivalent" 19.3 fighters on average, but it passes all three tresholds doing so. Warships designed to take out enemy ships just die. This, I feel, is a considerably worse balance than the previous one :-/ ) So, when I multiply the Standard fighter cost with the relative combat power values of the Heavy and Super-Heavy ones, I have to use the *full* cost of the Standards - including the bay. Since I prefer the balance struck at 87 pts/Standard squadron, that's what I'll use. This gives a total cost for Heavy squadrons including bay of 98 pts (using standard re-rolls) or 101 pts (using "screened" re-rolls), ie a cost increase of +11 or +14 pts (both of which are pretty close to the current +12), and for the Super-Heavies 114 or 123 pts, ie +27 or +36 pts (both of which are higher than Noam's +24, particularly since he (IIRC) used "screened" re-rolls - but very, *very* much lower than my panicked +63 pts of yesterday :-) ). In equal-cost "duels" between Heavy/Super-Heavy fighters and starships such as the ones I described above for Standards vs starships, these costs for Heavy and Super-Heavy fighters give very similar results to those achieved by the Standard fighters. I hope this is an indication that these fighter costs are fairly accurate. 'Nuff for now. It's getting late - and you've already seen what happens if I try to think too late at night :-7