HBW. My input

3 posts ยท Feb 8 2000 to Feb 8 2000

From: Graeme Bradbury <graeme.bradbury@b...>

Date: Tue, 8 Feb 2000 13:18:53 -0000

Subject: HBW. My input

> Schoon wrote:

> [quoted text omitted]
They ARE balanced with P-Torps as currently written (at least according
to strict statistics, though playtesting could pick up something that we
missed or wasn't factored in).
> [quoted text omitted]

I don't think they are balanced with p-torps for this reason:
If a p-torp is out of arc it cannot fire!
If a hbw is out of arc it can't fire, but if it is in arc next turn it fires
at twice efectiveness.

So my solution (for what its worth)

BE's mass = class x 1 points = mass x 3

BPS's mass = class x 3 points = class x 3 generates energy per turn = class
capacity = class x2

(ie one ptorp = 4mass 12pts) (one hbw class 1 = 4mass 12pts)

Hit/damage.
One dice roll per energy point allocated. Damage is equal to amount rolled
minus 1 per 6mu and minus 1 per level of shield. A SIX always causes at least
one point but no rerolls.

SSD notes The BE's and BPS's are both seperate icons on the SSD. If the BE is
hit it is out of action till repaired. If the BPS is hit it is out of action
till repaired, and all stored energy is lost.

This (in my opinion) makes for a balanced system.

p-torps are better weapons against shielded targets. HBW's are better
weapons against armoured ones.

P-torps are less vulnerable too threshold checks than HBW's. HBW's on
the other hand have the added benefit of allowing a two turn damage strike in
one turn, if they did not fire in an earlier turn.

so i think damage wise, point for point p-torp and HBW are about equal.
HBW have a special ability (double damage) but have the downside of double
threshold checks.

From: Thomas Anderson <thomas.anderson@u...>

Date: Tue, 8 Feb 2000 14:39:54 +0000 (GMT)

Subject: Re: HBW. My input

> On Tue, 8 Feb 2000, Graeme Bradbury wrote:

> Schoon wrote:

this is true.

> Hit/damage. One dice roll per energy point allocated. Damage is equal

provided it's 'minus 1 per 6mu (rounding up)', i'm happy.

> SSD notes

i think that all looks perfect.

tom

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 8 Feb 2000 08:37:40 -0800

Subject: Re: HBW. My input

I'll have to plug this into the spreadsheet and see what kind of number I
get, but my off-the-cuff comments...

> I don't think they are balanced with p-torps for this reason:

IF it's in arc next turn, and that can be a mighty big if.

> BE's

Once again, I think that there will be a balancing problem if the BE is not in
some way related in cost to the BPS. Meaning that a BE attached to a Class 6
BPS is MUCH more effective than one attached to a Class 1.

> (ie one ptorp = 4mass 12pts)

Matching the MASS and POINT COST is all very well if the efficiency is also
exactly the same, which I'm not sure it is.

> Hit/damage.

I can't say I care for this mechanic. Why not just simplify to just -1
per
6 MU, or fraction thereof, and -1 per screen level. The auto 1 point on
a six seems superfluous.

> p-torps are better weapons against shielded targets. HBW's are better

How so? They would seem to affect targets in the same manner, unless you're
doing something I'm not seeing with the damage vs. armour.

> P-torps are less vulnerable too threshold checks than HBW's. HBW's on

I think that this argument is not viable. When I plugged in all the numbers
for my final Damage*ArcArea/Mass ratings, I factored in the average
damage per turn in balancing.

> so i think damage wise, point for point p-torp and HBW are about equal.

Same comment.