From: Graeme Bradbury <graeme.bradbury@b...>
Date: Tue, 8 Feb 2000 13:18:53 -0000
Subject: HBW. My input
> Schoon wrote: > [quoted text omitted] They ARE balanced with P-Torps as currently written (at least according to strict statistics, though playtesting could pick up something that we missed or wasn't factored in). > [quoted text omitted] I don't think they are balanced with p-torps for this reason: If a p-torp is out of arc it cannot fire! If a hbw is out of arc it can't fire, but if it is in arc next turn it fires at twice efectiveness. So my solution (for what its worth) BE's mass = class x 1 points = mass x 3 BPS's mass = class x 3 points = class x 3 generates energy per turn = class capacity = class x2 (ie one ptorp = 4mass 12pts) (one hbw class 1 = 4mass 12pts) Hit/damage. One dice roll per energy point allocated. Damage is equal to amount rolled minus 1 per 6mu and minus 1 per level of shield. A SIX always causes at least one point but no rerolls. SSD notes The BE's and BPS's are both seperate icons on the SSD. If the BE is hit it is out of action till repaired. If the BPS is hit it is out of action till repaired, and all stored energy is lost. This (in my opinion) makes for a balanced system. p-torps are better weapons against shielded targets. HBW's are better weapons against armoured ones. P-torps are less vulnerable too threshold checks than HBW's. HBW's on the other hand have the added benefit of allowing a two turn damage strike in one turn, if they did not fire in an earlier turn. so i think damage wise, point for point p-torp and HBW are about equal. HBW have a special ability (double damage) but have the downside of double threshold checks.