From: Bob Blanchett <bob.blanchett@i...>
Date: Sun, 3 Jan 2010 14:13:28 +0100
Subject: [GZG] why I began playing full thrust
http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html ---
From: Bob Blanchett <bob.blanchett@i...>
Date: Sun, 3 Jan 2010 14:13:28 +0100
Subject: [GZG] why I began playing full thrust
http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html ---
From: Doug Evans <devans@n...>
Date: Sun, 3 Jan 2010 07:51:23 -0600
Subject: Re: [GZG] why I began playing full thrust
Yep, quite awhile ago, saw the same thing, thought the same thing. Fair's fair, though. It obviously was a fan boy thought project, and we all know and deal with 'singes de cheddar'. The original SFB was a lovely, simple little book, but did have some nasty loop holes. They've been backfilling ever since, and new additions/variations don't simplify the process. It's the reason people like me fear change. We understand the rules have to be written by someone smarter than us. We just fear them being written FOR someone smarter than us. The_Beast Bob Blanchett wrote on 01/03/2010 07:13:28 AM: > http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html
From: Michael Brown <mwbrown@s...>
Date: Sun, 3 Jan 2010 10:59:18 -0700
Subject: Re: [GZG] why I began playing full thrust
SOOOOO true Michael Brown mwsaber6@msn.com
From: Ground Zero Games <jon@g...>
Date: Sun, 3 Jan 2010 18:56:52 +0000
Subject: Re: [GZG] why I began playing full thrust
> http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html Heheh! :-) I promise never to do an FT SSD like that..... Love the other posters on that site too...... ;-)
From: Doug Evans <devans@n...>
Date: Sun, 3 Jan 2010 13:28:45 -0600
Subject: Re: [GZG] why I began playing full thrust
Ground Zero Games wrote on 01/03/2010 12:56:52 PM: > >http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html Never fear, you've fan boys, too. We'll whip 'em up faster than you can deny them. > Love the other posters on that site too...... ;-) The site has become harder to print from, which, as I've said before, makes great changeable scenery in game store bathrooms. Fortunately, I can find them printable elsewhere. One of the most cherished was the 'Acceptance' poster. In case you're having trouble finding same, it's of tabletop (FoW?) Russian tanks and soldiers. 'Call it what you want. They're still toy soldiers, and you're still playing with them.' The lads CAN take a joke. > Jon (GZG)
From: Allan Goodall <agoodall@a...>
Date: Sun, 3 Jan 2010 14:29:34 -0600
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Sun, Jan 3, > 2010 at 1:28 PM, Doug Evans <devans@nebraska.edu> wrote: > Ground Zero Games wrote on 01/03/2010 12:56:52 PM: The posters were originally found on RPG.net. One of my posters is on that site. (I knew someone was cataloging them, but didn't know where.) It was a couple of years, though, since I created one. It was fun at first, but I stopped paying attention to the RPG.net poster threads when they stopped being funny and started to be endless variants of "Yeah, it's like that". It's much more fun to just read them on the cataloging sites.
From: Samuel Penn <sam@b...>
Date: Sun, 3 Jan 2010 22:06:09 +0000
Subject: Re: [GZG] why I began playing full thrust
> On Sunday 03 January 2010 19:28:45 Doug Evans wrote: Too late: http://www.glendale.org.uk/ft/starwars/designs/imperial.gif
From: Ground Zero Games <jon@g...>
Date: Sun, 3 Jan 2010 22:24:06 +0000
Subject: Re: [GZG] why I began playing full thrust
> On Sunday 03 January 2010 19:28:45 Doug Evans wrote: Oh dear. Has anyone actually let you play with that yet, Sam? ;-)
From: Doug Evans <devans@n...>
Date: Mon, 4 Jan 2010 07:02:21 -0600
Subject: Re: [GZG] why I began playing full thrust
Er, John? Have you seen the stuff Dean has been running for better than a decade at cons? http://www.star-ranger.com/SRStuff.htm Full Thrust Fleet Designs and Conversions I don't think there's anything quite Sam's size, but, on the table, he more than makes up in quantity of ships and players. ;->= Course, as I recall, the Super Star Destroyer generally sits in the middle of the table, and everybody else dances around... The_Beast Ground Zero Games wrote on 01/03/2010 04:24:06 PM: > >On Sunday 03 January 2010 19:28:45 Doug Evans wrote:
From: Richard Kirke <richardkirke@h...>
Date: Mon, 4 Jan 2010 17:18:14 +0000
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l http://www.geneticanomaly.com/RPG-Motivational/slides/acceptance.html That is one of my favourites > Date: Sun, 3 Jan 2010 18:56:52 +0000
From: Doug Evans <devans@n...>
Date: Mon, 4 Jan 2010 12:11:49 -0600
Subject: Re: [GZG] why I began playing full thrust
Yeppers, that's the one I was talking about; the Flames of War players loved it when I put it up early last year. Next, along with the next Evil Overlord Tip, I'll prolly do the Warhammer 40,000 Chibi... The_Beast Richard Kirke wrote on 01/04/2010 11:18:14 AM: > http://www.geneticanomaly.com/RPG-Motivational/slides/acceptance.html
From: Samuel Penn <sam@b...>
Date: Mon, 4 Jan 2010 19:28:47 +0000
Subject: Re: [GZG] why I began playing full thrust
> On Sunday 03 January 2010 22:24:06 Ground Zero Games wrote: > Oh dear. It was never really meant to be playable, however I did have a model to match it: http://www.glendale.org.uk/ft/photos/1997/destroyer.jpg The 'small' ship is one of the larger FSE carriers. Given that we regularly played with fleets worth around 12,000pts, sometimes 4 fleets in a game, it probably wouldn't have been that unbalanced points wise if I had fielded it, though would probably have been vulnerable to nova cannons which were quite commonly used back then. Having use of the whole floor of a hall at the gaming club made for some quite fun very large games.
From: Eric Foley <stiltman@t...>
Date: Mon, 4 Jan 2010 12:04:12 -0800 (GMT-08:00)
Subject: Re: [GZG] why I began playing full thrust
The design that was jokingly described on the list as the "Dreadplanet Roberts" was mass 1120, and got halfway regularly played in my games. There was a larger one as well that was over 2000, but it didn't see the table very often because we usually held the custom games in the old group to NPV 5000 limits, but the bigger one sometimes came out on the rare occasions we got up to 10000. The newer group's scenarios are getting much bigger than that, so a 3000 mass dreadplanet might just make an appearance. E [quoted original message omitted]
From: Indy Kochte <kochte@s...>
Date: Mon, 4 Jan 2010 15:17:46 -0500
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Mon, Jan 4, > 2010 at 3:04 PM, Eric Foley <stiltman@teleport.com> wrote: > The design that was jokingly described on the list as the "Dreadplanet There > was a larger one as well that was over 2000, but it didn't see the At which point: http://www.geneticanomaly.com/RPG-Motivational/slides/shadowrun.html Mk
From: John Tailby <john_tailby@x...>
Date: Mon, 4 Jan 2010 14:10:29 -0800 (PST)
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lAt that size isn't the design akin to a ww2 battleship armed with machineguns. Most ships seem to be armed with a small number of large calibre weapons and some secondaries. ________________________________ From: Eric Foley <stiltman@teleport.com> To: gzg-l@mail.csua.berkeley.edu Sent: Tue, 5 January, 2010 9:04:12 AM Subject: Re: [GZG] why I began playing full thrust The design that was jokingly described on the list as the "Dreadplanet Roberts" was mass 1120, and got halfway regularly played in my games. There was a larger one as well that was over 2000, but it didn't see the table very often because we usually held the custom games in the old group to NPV 5000 limits, but the bigger one sometimes came out on the rare occasions we got up to 10000. The newer group's scenarios are getting much bigger than that, so a 3000 mass dreadplanet might just make an appearance. E [quoted original message omitted]
From: Eric Foley <stiltman@t...>
Date: Mon, 4 Jan 2010 18:18:18 -0500 (EST)
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l
From: John Tailby <john_tailby@x...>
Date: Mon, 4 Jan 2010 18:24:17 -0800 (PST)
Subject: Re: [GZG] why I began playing full thrust
_______________________________________________ Gzg-l mailing list Gzg-l@mail.csua.berkeley.edu http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lThere's no calibers for any of the weapon systems except the K-guns. So as ship sizes get larger weapons get smaller proportionally. The sweet spot in ship sizes really seems to be ~70-120 masses. Ships under that mass explode in one salvo and ships over that size get involed in a slugging match of attrition. Not sure how you would change this unless you could have calibers of beam weapon. ________________________________ From: Eric Foley <stiltman@teleport.com> To: gzg-l@mail.csua.berkeley.edu Sent: Tue, 5 January, 2010 12:18:18 PM Subject: Re: [GZG] why I began playing full thrust It's true... Full Thrust at that scale often turns into a massive rolling of mountains of dice. My current players like the number of ships though, so we've been refining different ways to reduce the die rolling. (e.g. anything involving lots of fighters is rolled all at once instead of group-by-group, and lately we've been going with rolling some fraction of the total and just multiplying). It didn't affect the dreadplanets much, though... the way their weapons matched up with the prevailing strategies in our games, there was usually just one massive dice roll and the game ended then and there.  E  [quoted original message omitted]
From: Mike Stanczyk <stanczyk@p...>
Date: Tue, 5 Jan 2010 23:20:49 -0700 (MST)
Subject: Re: [GZG] why I began playing full thrust
> On Sun, 3 Jan 2010, Bob Blanchett wrote: > http://www.geneticanomaly.com/RPG-Motivational/slides/starfleet.html Wasn't quite the reason I gave up SFB. It was the math. I'm dyslexic. I can do the math for my ship for the turn without error or reversing numbers. And that's about it. In order to win battles with my local SFB players, you had to do the math for every ship on the table for every turn. God only knows what the tournment champs can do. We almost had t-shirts made: "Do the math" on the front and SFB on the back... FT forever. Even if I have to personally teach each and every person I meet who wants to play the game.