Who has players that the organic ships in their gaming groups?
If so how do those ships go in games against other types? Or are the organic
ships not pupular because the power allocation thing is too complicated?
Thanks
> Who has players that the organic ships in their gaming groups?
Locally I'm the only one that experimented with Sa'vasku. To start we lay
vector with a closed table which changes things up for them a bit.
They were ok with 12" range, you could get some long range shots in before you
got boxed in close. With the 9" range blance, they're not as good.
Once you got close they deterorated rapidly. Their biggest weakness is that
ever threshold they loose 25% of their power gen which really cripples them in
comparison to the other races whome may not loose any combat potential.
Basic strategy against them is whack as many as you can down two rows instead
of destroying them. It's far more effecient at dropping combat power then
taking them out one by one.
G'day,
> Who has players that the organic ships in their gaming groups?
When Tassie still had a strong FT group we did (changin life circumstances has
seen it tail off here in recent times).
> If so how do those ships go in games against other types?
At first everyone whinged then they learned and it became as even as for any
other fleet. Having said that we used FB2 designs with few if any homebrew
designs (which are what chucked up problems for other groups as I understand
it).
> Or are the organic
Power allocation was never really an issue here. We didn't find it
complicated, the biggest potential issue was the time spent deciding what to
do, but as we already had a "fast game is a fun one" attitude so rules writing
wasn't allowed to be painfully slow as people second guessed their decisions
endlessly, if they took too long they lost their
beer/snacks.... ;)
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Beth.Fulton@csiro.au wrote: Power allocation was never really an issue here.
We didn't find it complicated, the biggest potential issue was the time spent
deciding what to do, but as we already had a "fast game is a fun one" attitude
so rules writing wasn't allowed to be painfully slow as people second guessed
their decisions endlessly, if they took too long they lost their
beer/snacks.... ;) Now that's just plain cold-blooded. :-)
Ken
G'day,
> ...if they took too long they lost their beer/snacks.... ;)
Being a mother and spouse gives you insight into effective leverage;)
Cheers