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Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lSo have any of
y'all considered converting the Tuffy'verse to Savage Worlds?
While I know FMA is someehre out there I just discovered Savage Worlds and it
has a lot of the feel, or at least in the base rules flow kinda.
Any opinions?
--
Evyn
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Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Sun, Feb 7,
> 2010 at 3:09 PM, Evyn MacDude <infojunky@ceecom.net> wrote:
> So have any of y'all considered converting the Tuffy'verse to Savage
I've thought of doing the Tuffleyverse as an RPG. I was thinking of one of the
open source game systems (Mongoose Traveller, for instance) or a system of my
own that I've been working on.
I haven't played Savage Worlds, though it's a system I want to try.
It should work, though there are a lot of holes to fill in. There's very
little in the fluff to suggest what life is like outside of the military. It's
even kind of confusing as to what's happening on Earth between the various
factions. Is there combat on planet Earth, or has Earth been declared a
demilitarized zone with space battles fought as proxy wars?
There's lots of room for gaming. You could easily adapt several game systems
to handle it.
On Sun, Feb 7, 2010 at 16:31, Allan Goodall <agoodall@hyperbear.com> wrote:
> On Sun, Feb 7, 2010 at 3:09 PM, Evyn MacDude <infojunky@ceecom.net>
wrote:
> So have any of y'all considered converting the Tuffy'verse to Savage
I ran the beginning of a campaign in FUDGE that had the PCs meeting the
Sa'Vasku in a "first contact" kind of thing. It went really well. I mixed them
with the "Orz" from the Star Controller series of games in that you'll never
get a precise translation. In the game, the PCs investigated an asteroid that
was threatening the new space station built around Enceladus, and the Sa'Vasku
rescued them after they became trapped in the asteroid. I had planned for the
PCs to find out from the Sa'Vasku that the Kra'Vak were sweeping across known
space,
being all Borg-like and enslaving worlds. I was going to have ship to
ship battles, and eventually the players would have to manage task forces in
addition to playing someone in the fleet...
The Orz were awesome! Yeah, the mangled translations, part silly, part
sinister, made that game. Bravo for thinking of borrowing the technique!
ROb
> On Tue, Feb 9, 2010 at 9:47 AM, Bryan <brakeb@gmail.com> wrote:
> I ran the beginning of a campaign in FUDGE that had the PCs meeting
On Tue, Feb 9, 2010 at 12:08, Robert Mayberry
> <robert.mayberry@gmail.com> wrote:
I used terms like *mother* for the bioship the Sa'vasku traveled in, "her
*sunlight* works, but can't make it *shine*" in reference to the fact that
while her engines are running, there is no control, because her main computer
was gone. I wanted the Sa'Vasku to be plant like, so I used things that the
PCs might get, but could easily interpret wrong.
If my online group hadn't fallen apart, I wanted to give the PCs the secret of
the WHIP drive
(http://adsabs.harvard.edu/abs/1998AIPC..420.1502D). But since it was
set in the TuffleyVerse in 2162, I was going have the PCs get the tech, return
from the alien ship with the technology, and start building a new ship with
it. Then 3 years later, the Gilderstein L5 lab would pop up again near
Mercury. They discovered WHIP technology independently of the aliens, but they
can't control it. Since this was a NAC base on Enceladus, there would have to
be some kind of skirmish when the Israelis would think that we stole the
plans, and the PCs and others would have to decide whether they wanted to
defend their position, reveal the aliens and the threat that was coming, or
use the tech to cause a shift in the balance of power in the System.
My version hacked the TuffleyVerse up something fierce. But I think
that it's one of the most realistic sci-fi worlds, along the lines of
B5, or Space: Above and Beyond...
You can use any system, but something free-form, that will allow you
to easily create ships and systems in a flexible system. I don't know how D20
is, but GURPS seems to heavy to me, and I just feel comfortable with FUDGE. A
storyteller type system would work if you didn't want to have ship to ship
battles with minis..
This is all my opinion, and feel free to use any of this information in anyway
you see fit.
> On Tue, Feb 9, 2010 at 13:31, Bryan <brakeb@gmail.com> wrote:
Sorry, found some old chat logs, module was set on or near Callisto, on
Jupiter, not Enceladus... I just read that they found liquid water on
Enceladus, and mucked that up... I picked Callisto because of it's low
gravity, it would make take off and landing easier.