From: B Lin <lin@r...>
Date: Wed, 11 Jan 2006 10:41:34 -0700
Subject: [GZG] Victory Point Systems - A Summary of the proposal
Due to the moderate amount of discussion on this subject, and with people
jumping in at various places, I am presenting the Victory Point
System proposal in a single e-mail to make it easier for people read
about the salient points.
Victory Points for Full Thrust - A Proposal
Currently there is no standard method for determining the winner of a
scenario. Except for custom crafted scenarios, many players rely on NPV, ship
count or other method to determine the "winner" of a game.
As recent discussions have shown, the use of NPV is not always a
straightforward determination of the value of a ship, which in turn means it
is not a reliable indicator of a victory. Other factors such as ship count and
fleet position are also not easily tabulated into comparable factors. To
simplify the process of determining who has won a scenario, I propose to add a
new system of Victory Points (VP).
1- Purpose of Victory Points
To determine who has won the game. Either by convention or agreement of the
players, a specified number of VP are to be earned to win the game. In case of
a tie or if both players exceed the required amount of VP on
the same turn, then a sudden-death format should be used with victory
going to the next player to score a VP.
2- Determining Victory Points
The total value of Victory points for a side should be determined before the
game, and VP values assigned to each ship. Based on player agreement, VP can
either be hidden or open, and various rules agreed on for the assignment of VP
to ships (i.e. minimum values, maximum values
etc.)
3- Victory Points During Play
As each ship is destroyed the opponent receives the VP value for that ship. If
at the end of the turn, one player has met or exceeded his VP
goal, then he/she has won the game.
Actual implementation - examples of possible methods
Determining VP totals for a side
- 1 VP per 25 mass or 50 NPV
or
- 1 VP per ship + 1 VP per 50 mass
or
- Total fleet NPV divided by 50
Assigning VP values to individual ships
- 1 VP per ship minimum
- 10 VP per ship maximum
or
- VP max = NPV/25
Determining VP goals
- ½ of own fleet VP value
or
- ¼ of total game VP value
VP values may be hidden or open based on player preference. Additional VP may
be assigned for specific scenario goals.
These are not hard rules or numbers and would need to be play tested to
determine what the correct balance for VP is.
--Binhan