From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 31 Aug 2005 11:10:54 -0400
Subject: [GZG] Vehicle and Unit ID
Mr.B said: "Most games also freely give out the information as the position and unit type. The players will know that Unit X is on the hilltop and dug-in, or that Unit Y is located at the edge of the buildings. Also it is rare that squads are mistaken for platoons or companies for squads, and even more rare would armor units be mistaken for infantry." --------- I once ran a double blind game that did this excellently in two regards. It was a coalition attack in PGW2 (the first US visit to the sandpile) on a small port town defended by Iraqi forces. the US had UK support. M1s, Bradleys, Challengers, etc. going in against a few T72s and BMPs plus lots of infantry. The Iraqi player was smart. I gave him a small quantity of land mines to use, but he asked me "Is there any reason I can't plant fake mines and post mine signs along the barbed wire?". My reply... noooo not really. So he did that. This totally bamboozled the enemy commander into mounting his entire attack along one flank (because he thought the entire front line was mined) in an area about 18" wide on the board. (He could have, with minor difficulty, driven right up the center... but he didn't know that). The defender, of course, setup his few anti-armour capable units on the flanks to engage the enemy if they tried the flank sweep. One one hill, which became the allied advance's first objective, he deployed a single jeep with a 106mm recoilless to spot for artillery. The allied forces, led by abrams and armoured scout vehicles (the version of the bradley for cavalry scouts) came cooking up that front... the tanks started to drive around the hill into the flank of town. Then came the cav scout vehicles. And, while calling artillery down on the tanks, the jeep decided "Why the heck not?" and plugged away at one of the bradley's with the 106. I don't even recall if he penetrated, but the hit and the inability of the allied commander to spot a single well concealed 106 made him think an entire infantry company was deployed on that hill, so he deployed 4 abrams and the 4 CFVs plus later another 4 Bradleys full of infantry and all of their gropos to attack this hill. Every so often the jeep would pop off a shot, there would be some spotting rolls, the allied forces would fail to spot, and the Iraqi artillery would rain down. In the end, the entire allied attack went nowhere thanks to one well planned but simple deception (the mines) where the allied commander didn't even recce it to see if it was true and on one small unit executing a provocation which then caused a cascade deployment of an entire company to counterattack. (And the Iraqi player had plenty of time to move *all* of his armoured reserves to positions to engage the very obvious allied thrust, had it ever made it around the hill with the 106). So, double blind games with detailed spotting rules can make this kind of stuff happen, but that's rare, I admit. Tomb