[GZG] UNSC Flag + Other Stuff

2 posts ยท Sep 23 2005 to Sep 23 2005

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 23 Sep 2005 11:19:47 -0400

Subject: [GZG] UNSC Flag + Other Stuff

1. John L, thanks muchly. Your answer is fine. Some folk will like that the OU
made the big list. Others will point out the NI invented Jump Drive....:)
Great reason for further wars. Though I did like the idea of using the
astronomical symbol for terra, the cross with the circle around it. It has
that old Traveller "Solomani" feel. And laserlight's description was great
"light blue field with a white crosshair on it".

2. Playtest stuff. Oerjan may have a short term answer. I've made some
suggestions to the test list about setting up some kind of marshalling point
for this data. We'd obviously prefer plain text format. That makes tables a
bit of a pain, so HTML would probably work too. Further down the list of prefs
for format would be PDF or Word. There may be others. No graphics, if
avoidable. You can't attach stuff on either of the lists. Anyway, I'll let
Oerjan or one of the other big brains say where they want the stuff for now,
but in the
long run it'd be nice to have a web-board or something that had a
depository and let users dump attachments up for the test list (we'll see what
we figure out or have access to). Note, zip files and any other executable
format is always treated suspiciously. We have some folk that use a kill on
sight order for these.

3. SG2 Phalons: Allan, NO LINK, buddy! I told you I owe you a playtest. My
Phalons are actually *at my painters* as we speak, so within the coming
quarter, you'll get one or more playtests from me. Others should get in on the
act. It's a chance to get some ground pounder stuff done, until FMA Skirmish
solidifies, and with Jon flogging ahead on FT3, he only gets FMAS stuff done
as his muse distracts him from the more important FT3. Like it or lump it, the
SG players have the best and most workable rule system (and no points to argue
about!) of the lot, needing the least revision, so our best hope for new
content is alien rules to cover Phalons, Ptaah, Kravak and Savasku. So getting
these playtested is pretty important too, over the medium term. For now, FT is
the priority.

4. Landing: Note that streamling in the game may come with *landing gear*. No
reason for unstreamlined ships built in orbital slips to have any or even be
designed to cope with that. So it might not *just* be an aerodynamic control
systems thing. As someone pointed out, with enough thrust, you can fly a
brick. But if that brick is like a glass vase that tips over and shatters when
it lands because it has no landing struts or gear or if it collapses upon
itself due to not handling atmospheric stresses.... that's not good. Though
streamlining in the game always seemed waaaay overpriced for what it does in
any combat
game.... (That could just be an NPV/CPV issue).

TomB

From: Allan Goodall <agoodall@a...>

Date: Fri, 23 Sep 2005 15:03:36 -0500

Subject: Re: [GZG] UNSC Flag + Other Stuff

On 9/23/05, gzg-l-request@lists.csua.berkeley.edu
> <gzg-l-request@lists.csua.berkeley.edu> wrote:

> 3. SG2 Phalons: Allan, NO LINK, buddy!

Oops. I guess I figured people who were interested could find it by starting
at HyperBear, or googling "sg2 phalons" (my site is first in the query).

But, for those whose Google-fu is weak, here are the lins:

To the Phalon beta test rules:
http://www.hyperbear.com/sg2/sg2-bds.html

To my SG2 pages in general:
http://www.hyperbear.com/sg2

I have both the rules and a history document bringing you from any previous
version to version 1.2. These are available in PDF or rich text format, in
8.5" by 11" and A4 paper sizes.

> Like it

I would argue with its defanged vehicle rules and strange game scale SG2 is in
about the same boat as DS2.

> , so our best hope for new content is

This is very true!