For those of you who suggested Transhuman Space in a previous thread, thank
you. What a fantastic setting! I ended up purchasing all of the supplements,
most of which are out of print, and have read through half of them at this
point. I am really happy with it and am already starting to think about
putting together some games.
The ground based games for this setting are easy. Both Stargrunt and Dirtside
would be appropriate and coming up with figures from a variety of
manufacturers would not be a problem at all. If a reasonably recent version of
FMA Skirmish would be released to the unwashed such as I, I'd even be happy to
buy some GZG figures and put together something in 25mm. The GZG line, both on
25mm and 15mm, would be perfect for this! That's a rant for another day
though.
It's the space-based games that are problematic on how to put together
a game. From what I can tell, it seems that the scale of Silent
Death/Warhounds appears to fit the genre more so than Full Thrust.
For example, in the Transhuman Space setting a representative "capital" ship
(the SDV 90) is 375' long by 50' wide. It has a crew of 32 with the capacity
to carry an additional 12 soldiers. It includes 8 heavy laser towers, 4 fixed
lasers, 10 light lasers, 3 coilguns, and a particle accelerator in a pear
tree. It can carry six internal Autonomous Kill Vehicles (AKV) which are
essentially AI piloted fighters that are 37.5' in length with the ability to
carry an additional four external to the hull.
It would seem that Full Thrust would need to be scaled down to this level. I
think of this size of ship as more of a corvette with a small group of
individual escort fighters. Has anyone already blazed this path?
Also, any recommendation on ship models would be helpful. The size of the
ships are smaller than other settings and most ships are cylinders or spheres
with, potentially, folding wings that could easily be
modeled afterward. Something along the lines of the ships from 2010
would be just about perfect.
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI think that is one
of the beauties of the FT game, there is no absolute relationship between the
FT mass factor and a real physical dimension like cubic metres of
displacement.
You could easily start with your autonomous kill vehicles as mass 15-20
and have your main ship as mass 300 or so. That might work well for a
roleplaying ship othewise your PCs might find space combat very dangerous as
their ship gets crippled in a few turns.
You could then take the same ship and scale it down to say mass 50 or 60 with
an onboard squadron of fighters with a hanger bay. You could then have
squadrons of ships at that scale take part in fleet actions and still be able
to resolve the game in a couple of hours.
________________________________
From: Derek Rogillio <derek@rogillio.net>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Sunday, 10 May, 2009 3:57:43 AM
Subject: [GZG] Transhuman Space
For those of you who suggested Transhuman Space in a previous thread, thank
you. What a fantastic setting! I ended up purchasing all of the supplements,
most of which are out of print, and have read through half of them at this
point. I am really happy with it and am already starting to think about
putting together some games.
The ground based games for this setting are easy. Both Stargrunt and Dirtside
would be appropriate and coming up with figures from a variety of
manufacturers would not be a problem at all. If a reasonably recent version
of FMA Skirmish would be released to the unwashed such as I, I'd even be happy
to buy some GZG figures and put together something in 25mm. The GZG line,
both on 25mm and 15mm, would be perfect for this! That's a rant for another
day though.
It's the space-based games that are problematic on how to put together
a game. From what I can tell, it seems that the scale of Silent
Death/Warhounds appears to fit the genre more so than Full Thrust.
For example, in the Transhuman Space setting a representative "capital" ship
(the SDV 90) is 375' long by 50' wide. It has a crew of 32 with the capacity
to carry an additional 12 soldiers... It includes 8 heavy laser towers, 4
fixed lasers, 10 light lasers, 3 coilguns, and a particle accelerator in a
pear tree. It can carry six internal Autonomous Kill Vehicles (AKV) which are
essentially AI piloted fighters that are 37.5' in length with the ability to
carry an additional four external to the hull.
It would seem that Full Thrust would need to be scaled down to this level. I
think of this size of ship as more of a corvette with a small group of
individual escort fighters. Has anyone already blazed this path?
Also, any recommendation on ship models would be helpful. The size of the
ships are smaller than other settings and most ships are cylinders or spheres
with, potentially, folding wings that could easily be modeled afterward.Â
Something along the lines of the ships from 2010 would be just about perfect.
-Derek
> From: Derek Rogillio <derek@rogillio.net>
I'm glad you like the books... reading Fifth Wave and High Frontier gave me
many ideas. I think they're the better supplement books.
> From: John Tailby <john_tailby@xtra.co.nz>
As John says, scaling things up/down is a great way to shoehorn some
settings/ideas into Full Thrust.