From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Mon, 21 May 2007 10:08:07 +1000
Subject: RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]
Had some weird ideas about variant SML rules: Sprint Mode ERSML/ERSMR For each Extended Range Salvo, roll 1d6 for number of missiles that lock-on; each missile that locks on acts as a Pulse Torpedo (using the appropriate rules). Against flak ships, this should be marginally more effective at close range Range: Ave Damage: 0-6 10.2 7-12 8.1 13-18 6.1 19-24 4.1 25-30 2.03 The more PDS the target has, longer the range that sprint mode is cost effective. Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message-----