[GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]

1 posts ยท May 21 2007

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 21 May 2007 10:08:07 +1000

Subject: RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]

Had some weird ideas about variant SML rules:

Sprint Mode ERSML/ERSMR
For each Extended Range Salvo, roll 1d6 for number of missiles that
lock-on; each missile that locks on acts as a Pulse Torpedo (using the
appropriate rules).

Against flak ships, this should be marginally more effective at close range

Range: Ave Damage:
0-6       10.2
7-12      8.1
13-18     6.1
19-24     4.1
25-30     2.03

The more PDS the target has, longer the range that sprint mode is cost
effective.

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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