[GZG] Threshold checks was Re: FT Dice Roller

2 posts ยท Dec 17 2009 to Dec 17 2009

From: Doug Evans <devans@n...>

Date: Thu, 17 Dec 2009 13:57:29 -0600

Subject: [GZG] Threshold checks was Re: FT Dice Roller

I'm curious if anyone finds these to be the game stopper I do? I know it's a
huge part of the fun watching damage accrue to an opponent, and therefore may
seem to be less of a burden just because it's of interest to all. Still, I
think it can put a real pause in the action.

Has anyone else tried color-keyed dice in the process? I did it with
some very small ships in massed furballs. Of course, there were usually enough
hits to simple overwhelm the little guys, but if not, it was nice dumping a
small group of dice, and simply calling out the color of those that went in.

I've thought about, but haven't tried, splitting up larger ships into
sections, and color coding the systems in each. I've found that about six
colors is a max to trying to keep damage allocation simple. 'Is that red
orange or just orange? Blue? Sorry, looks like green to me, but I've always
had trouble with turquoise.'

The_Beast

From: Roger Burton West <roger@f...>

Date: Thu, 17 Dec 2009 20:35:23 +0000

Subject: Re: [GZG] Threshold checks was Re: FT Dice Roller

> On Thu, Dec 17, 2009 at 01:57:29PM -0600, Doug Evans wrote:

I've found a very specific procedure which works faster than anything
else - at least for me. Hold the pen/pencil in the right hand, and a
die in the left. Work out what number you're shooting for (e.g. "dies on a
five or six"). Then just move the pen across the SSD, rolling the die once per
system, and crossing it off if it's damaged (then scooping up the die still
with the left hand).