From: Doug Evans <devans@n...>
Date: Thu, 17 Dec 2009 13:57:29 -0600
Subject: [GZG] Threshold checks was Re: FT Dice Roller
I'm curious if anyone finds these to be the game stopper I do? I know it's a huge part of the fun watching damage accrue to an opponent, and therefore may seem to be less of a burden just because it's of interest to all. Still, I think it can put a real pause in the action. Has anyone else tried color-keyed dice in the process? I did it with some very small ships in massed furballs. Of course, there were usually enough hits to simple overwhelm the little guys, but if not, it was nice dumping a small group of dice, and simply calling out the color of those that went in. I've thought about, but haven't tried, splitting up larger ships into sections, and color coding the systems in each. I've found that about six colors is a max to trying to keep damage allocation simple. 'Is that red orange or just orange? Blue? Sorry, looks like green to me, but I've always had trouble with turquoise.' The_Beast