From: Doug Evans <devans@n...>
Date: Mon, 31 Oct 2005 07:45:24 -0600
Subject: Re: [GZG] Threshold checks - (how I do them and pre-plotted)
Mr. Burton West wrote on 10/31/2005 03:37:52 AM: > In my experience most players start off by rolling the Absolutely, but we usually have the ship's owner rolling dice, while an unoccupied second party, who can also act as a 'witness', doing the marking. You're point about streamlining the process is bang on. However, I still think my color-coordinated bucket-o-dice is pretty slick. I DID coordinate for similar but not same, i.e., port-biased vs starboard-biased vs. front-biased... > I don't know that I like the idea of fixed damage rolls for the Whoa! I meant 'Brilliant!' in the case of pre-game plotted by the GM, and unknown to the players. Heck of a lot of work, but I'd do it if I thought it'd get folks playing locally. *shrug* FWIW, the last few games we didn't bother with DC, as they were relatively small ships, and would go boom fairly quick. Oh, and you can partially impliment. In the case of DC, or the multiple threshold crossing I mention, you could always fall back on rolling on the spot. Even pre-rolling just the first threshold across all ships could be a big way to help speed up the game. The_Beast