[GZG] telescoping time scales

1 posts ยท Mar 16 2006

From: Indy Kochte <kochte@s...>

Date: Thu, 16 Mar 2006 15:17:10 -0500

Subject: [GZG] telescoping time scales

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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 3/16/06, Allan
> Goodall <agoodall@hyperbear.com> wrote:

There are a few (I think right now few) other game systems which use
telescoping time scales (or telescoping/logrithmic spatial-time scales).
The one I'm familiar with is Flames of War, and while it is not an ideal
example to use for DS3, SG2, etc, not one of the players I have encountered
have had much problem with the changing time and space scales during combat.

Just a statistical data point on the subject.

Mk