From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 23 Nov 2006 18:01:23 +1100
Subject: [GZG] Tech tree for campaign play [long] [sec=UNCLASSIFIED]
Just started reading Steve Walmsley's Rigellian Empire Diary (from an old VectorVerse discussion thread) combined with Simon White's new campaign, I've decided to try reworking my old tech trees using a different methodology. Basic premise is to use 10x pts cost of each system (smallest size of basic system; ie without extra arcs) as the research cost of each system (stacking into "tree" format). The K-Gun and Plasmabolt trees seem very long, but appear comparable as Kra'vak and phalons have a lot less systems to develop compared to human fleets. Items with an asterix are expanded arcs or stand-alone research and are not "stacked" into the cost of the next advance. *** Basic Construction (mass*10): (as per FTFB1 pg 12 classification) 100 Scout 160 Corvette 260 Frigate 360 Destroyer 500 Super Destroyer 600 Light Cruiser 700 Escort Cruiser 900 Heavy Cruiser 1100 Battlecruiser 1400 Battleship 1600 BattleDreadnought 1800 Dreadnought 2000 Supership (any mass) Hull Type: 50 Fragile 100 Weak 150 Average 200 Strong 250 Super Hull Armour: 20 1st Layer "Standard" Armour 60 2nd Layer "Shell" Armour 120 3rd Layer "Shell" Armour 200 4th Layer "Shell" Armour Normal Main Drive: 40 MD-1 80 MD-2 120 MD-3 160 MD-4 200 MD-5 240 MD-6 280 MD-7 320 MD-8 Advanced Main Drive: 60 MD-1 120 MD-2 180 MD-3 240 MD-4 300 MD-5 360 MD-6 420 MD-7 480 MD-8 FTL Drive: (partly based on old VV discussions) 10 Sublight FTL (Jump-1 equiv) 100 "standard" FTL (Jump-2 equiv) 150 Wormhole travel (natural) (approx Jump-10 depending on PSB/location) 200 "double rate" FTL (Jump-3 equiv) 300 "triple rate" FTL (Jump-4 equiv) 400 "quadruple rate" FTL (Jump-5 equiv) 500 Artificial Wormhole/Jumpgates (Jump-10 when built) NB: Any ship can fit multiple FTL drives for an even greater strategic speed. This will need adjusting, depending on campaign needs/balance. Possible campaign rule: Misjump on all "1's", #d6 = jump rating (so Jump-3 rolls 3d6) Electronics: 40 Fire Control 120 ADFC +x Advanced Sensors +x Superior Sensors +x ECM *+x Weasel Decoy *+x Area ECM Screens: 90 Level-1 Screen 180 Level-2 Screen (redundant screens can be purchased) 380 Cloaking Field 980 Reflex Field Beams: 30 PDS 60 Class-1 (6-arc) 120 Class-2 (3-arc) *150 Class-2 (6-arc) 240 Class-3 (1-arc) *270 Class-3 (multi-arc) 480 Class-4 (1-arc) *540 Class-4 (multi-arc) Advanced Energy Weapons: 60 Needle Beam 180 Pulse Torpedo (1-arc) *210 Pulse Torpedo (multi-arc) +x Graser-1 (1-arc) *+x Graser-1 (multi-arc) +x Graser-2 (1-arc) *+x Graser-2 (multi-arc) +600 Nova Cannon +360 Wave Gun Missile Tech: 30 Submunitions Pack 90 Std MT Missiles 210 SMR (std) *240 SMR (ER) 300 SML + magazine *+30 *various Weapon Archive alternate missiles (cost is each type) 390 Ortillery +x Antimatter Missiles Fighter Systems: 0 Cargo/Passenger Space 30 Hanger Bays *50 Interface/Boarding shuttles 300 Fighter Bays 330 Standard Fighters (NB: damage type is based on weapon tech) *+30 Interceptor Fighters *+40 Fast Fighters (requires MD-6) *+40 Attack Fighters *+40 Long Range Fighters *+50 Heavy Fighters *+60 Torpedo Fighters (requires Pulse Torpedoes) K-Guns: 50 Scattergun *50 MKP 130 K-1 (6-arc) 250 K-2 (1-arc) *290 K-2 (2-arc) 450 K-3 (1-arc) 690 K-4 (1-arc) 1130 K-5 (1-arc) 1650 K-6 (1-arc) Pulsar Batteries: 100 1-arc Pulsar 250 3-arc Pulsar 350 6-arc Pulsar Plasmabolt Launchers: 300 PB-1 (Houserule: 6 mass) 550 PB-2 (Houserule: 11 mass) 750 PB-3 (Houserule: 15 mass) 1000 PB-4 1250 PB-5 Individual/unusual Items: *60 Minelayer *150 Minesweeper *300 Phalon Vapour Shroud Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ IMPORTANT 1. Before opening any attachments, please check for viruses. 2. This e-mail (including any attachments) may contain confidential information for the intended recipient. If you are not the intended recipient, please contact the sender and delete all copies of this email. 3. Any views expressed in this e-mail are those of the sender and are not a statement of Australian Government Policy unless otherwise stated. 4. Electronic addresses published in this email are not conspicuous publications and DVA does not consent to the receipt of commercial electronic messages. 5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe emails of this type from DVA. 6. Finally, please do not remove this notice.