From: Tom B <kaladorn@g...>
Date: Tue, 19 Jan 2010 08:20:49 -0500
Subject: [GZG] System Diversity
I found it interesting with John and Eric talking about their large custom fleet experiences that they talked about the fear that one design or system might predominate. > From a game perspective, that's a bit boring. Point. But, from a real world perspective, in the age of battleships, everyone built them. They built gun platforms with armour. There weren't a lot of flavours of them beyond what the local tech limits imposed. There were destroyers too. Both were pretty common at the time. In WWII, and for a while in the early days after, Aircraft Carriers were the big thing. They still are, but now they are so expensive only a few select nations have them and only one or two have several of them (real CVN style carriers anyway). In WWII, Canada, Britain, USA, Japan, and possibly someone else had them. In the cold war, NATO and the Soviet Block built lots of tanks, APCs, fighters, bombers, and ground attack craft. With a few particular notable exceptions, each side built classes of the same role because they needed to fill that role. I guess where I'm going with this as it applies to FT or SG or DS: We often design for flavour in races. Life doesn't seem to match that quite as much - technologically, once something is out there, if there's a war on, you develop a counter. If its a good offense, you copy it. You try to come up with your own, but chances are the enemy is watching you and has some whiff of what your doing to duplicate it. And roles follow evolving doctrine and the march of time, so those tend to have some similarity too. So, I expect any major power in the GZG verse that could make MDC/5 armed tanks probably would for their MBTs. There would be uses for other tanks (mostly economic ones where you might want to deploy a crappy tank for cheap bucks) but you'd have the big one for mainline tank on mainline tank clashes with the other side. Similarly, if (for instance) K-guns turn out to be pretty spiffy, soon everyone would begin using them. It might take a bit of time, but eventually you'd see it and the time window is faster by far in wartime. If missiles proved to be slayers for fleets, no fleet would show up without lots of PDS and ADFC. It would be pointless and bloody otherwise. If fighters have a critical point where they crush line ships, you know that people would bring at least that many to a fight and the other side would compensate. I guess what I'm getting at is that successful (good value for the dollar/pound) systems in the real world that fulfill a commonly understood role (which is probably 75% of all military systems for the big powers) would exist in some for or another in the other guys arsenal. Now sure, Brits have more focus on armour and US perhaps on speed in MBTs. Maybe a Russian DD looks different than a US DD built at the same period, although they probably are more similar than different. We worry about flavour. Real procurement systems worry about efficacy and economics. If they can deliver the good system the enemy is using (or a refined one!), then they will. If not, they'll find a way to counter it. But no one, for instance, deploys an MBT with zero armour value. It just isn't done. So flavour doesn't substitute for efficacy. I say this because I've seen some fleets built without a particular role of ship while other fleets focus intently on it and neither strikes me as the way it would actually be (unless the design is clearly superior and everyone would then build it or unless it sucks entirely then no one would). There will be cases where one side builds something unique or particular to their odd needs, but I'd say that's less than 25% of designs. (S-Tank, I'm looking at you...) So, if you are trying to model the real world, as soon as the humans could reverse engineer (or even just copy) an alien system with moderate cost effectiveness, they'd do it. And vice versa. We'd see human ships with K-guns or KV with Grasers (as an example) in short order. Of course, that's more boring for a 'game flavour' but I used to play a lot of microarmour and it never occured to me to be bored with soviets versus NATO just because both sides had tanks, APCs, strike planes, and infantry. The fun was in what you did with them and how doctrine suggested you fight them.