From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Fri, 9 Mar 2007 13:30:48 +1100
Subject: RE: [GZG] SUS - Sa'vasku [SEC=UNCLASSIFIED]
Could be interesting. Mechanical systems only require a Core: Powerplant to function, so it just needs a way to transfer power between organic and mechanical. I think it could only work with an organic hull (so Sa'Vasku hull, but human systems). In theory, it could be done the other way as well, but off-the-cuff, I expect it to be too unbalanced adding organic systems to mechanical hulls. Cost: +1 point per mass of the system Power: 1 point per mechanical system Repairs: as per normal SV rules Example Ship: Cyborged Sa'Vasku Cost: 138 TMF: 40 Biomass: 12 Carapace: 2 Power Gen: 9 MD Node FTL Node 1 cortex node Mass for other systems: 8 - Pulse-torp (F) - Beam-2 (all-arc) - PDS With 9 power, this ship would need 3 power for the human-tech weapons, leaving 6 power for MD or repair (giving it MD-7A when undamaged). Brendan 'Neath Southern Skies http://home.pacific.net.au/~southernsk/ > -----Original Message----- IMPORTANT 1. Before opening any attachments, please check for viruses. 2. This e-mail (including any attachments) may contain confidential information for the intended recipient. If you are not the intended recipient, please contact the sender and delete all copies of this email. 3. Any views expressed in this e-mail are those of the sender and are not a statement of Australian Government Policy unless otherwise stated. 4. Electronic addresses published in this email are not conspicuous publications and DVA does not consent to the receipt of commercial electronic messages. 5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe emails of this type from DVA. 6. Finally, please do not remove this notice.