[GZG] SUS - Sa'vasku [SEC=UNCLASSIFIED]

1 posts ยท Mar 9 2007

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 9 Mar 2007 13:30:48 +1100

Subject: RE: [GZG] SUS - Sa'vasku [SEC=UNCLASSIFIED]

Could be interesting.

Mechanical systems only require a Core: Powerplant to function, so it just
needs a way to transfer power between organic and mechanical. I think it could
only work with an organic hull (so Sa'Vasku hull, but human systems). In
theory, it could be done the other way as well, but
off-the-cuff, I expect it to be too unbalanced adding organic systems to
mechanical hulls.

Cost: +1 point per mass of the system
Power: 1 point per mechanical system Repairs: as per normal SV rules

Example Ship:

Cyborged Sa'Vasku Cost: 138 TMF: 40 Biomass: 12 Carapace: 2 Power Gen: 9 MD
Node FTL Node 1 cortex node Mass for other systems: 8
 - Pulse-torp (F)
 - Beam-2 (all-arc)
 - PDS

With 9 power, this ship would need 3 power for the human-tech weapons,
leaving 6 power for MD or repair (giving it MD-7A when undamaged).

Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

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