What sort of resupply and replenishment mechanisms do people use in their
campaigns?
> From the comments about the Fleet Book ships it sounds as if ships with
missiles and fighters need to return to a base to replenish.
Our campaign uses a supply rule that means that if a ship can trace line of
supply back to a base or its homeworld it can be replenished in place. We also
let ships that take less than half hull boxes in damage to be repaired
automatically. We don't use fleets of transports or a lot of enconomy
mamagement because we wanted to have the campaign be about spaceship battles
rather than space
economics.
What do other people do.
> john tailby wrote:
> What sort of resupply and replenishment mechanisms do people use in
> From the comments about the Fleet Book ships it sounds as if ships
> Our campaign uses a supply rule that means that if a ship can trace
We
> also let ships that take less than half hull boxes in damage to be
> What do other people do.
Now that's a question. My group rather enjoy empire building (and the implied
need to maintain it), we say you have to make replacements and transport them
out to restock the ships. That does make ordnance heavy fleets suffer more
than beam based.
For damage, we again require you to be fixed by a designated
Builder/Repairer, however they can be mobile and accompany your fleets.
I'm just putting the finishing touches to most of my site at the moment (well
I have been for the last month), though here's the current state:
http://fullthrust.2-72.co.uk/FTCamp0.2.html
It's really about preference, I'll be the first to admit our system is quite
complex, some people like that and others don't.
Simon